Sunday, May 18, 2025

Elite Dangerous - A Commander’s Odyssey: The Founding of COL 285 SECTOR AX-J C9-9

The events in this story actually happened, but written in my personal log over days and weeks they were boring accounts of what I'm doing in-game.  I asked Grok to include Luna, and fictionalize the log as a sci-fi story.  Below are the results.  Grok did a pretty good job working game-play into a story!

The cockpit of the Infinity & Beyond hummed softly, a steady rhythm that had become as familiar as my own heartbeat. I leaned back in the pilot’s chair, the glow of the galaxy map casting a faint blue light across my face. Luna, my ever-present copilot, was curled up at my feet, her soft snores a comforting counterpoint to the distant whir of the Frame Shift Drive. We’d been at this for days—scouring the edges of the populated bubble for a system worthy of a long-term colony, a dream I’d held since my earliest days as a Commander, back when I first joined the ranks of pilots exploring the galaxy.

I’d just installed an engineered SCO Frame Shift Drive the day before, a decision that felt like a whim at the time but would soon prove to be a stroke of fate. The galaxy map flickered as I scrolled through systems, my eyes heavy from hours of searching. Luna stirred, lifting her head to glance at the canopy—a habit from home where she’d bark at anything that moved, especially the delivery truck she despised. Out here, there were no delivery vehicles to rile her up, but she still kept a vigilant watch on the stars.

“Almost there, girl,” I murmured, scratching behind her ears. “We’re gonna find a new home today—I can feel it.”

Back in Col 285 Sector KE-T b19-0, where my primary base, Georgie Girl, served as our hub, I’d been steadily expanding the colony. But I’d hit a snag while building up the system’s infrastructure. I’d intended to construct a Security station in an orbital slot over planet 2A, a key step in fortifying the colony’s defenses. The construction seemed to go smoothly, but when I checked the system’s colonial management logs, it registered as a Coriolis station instead. Exhausted and confused, I decided to build another Security station in a different slot, hoping to correct the error. To my frustration, the logs showed that one as a Coriolis too.

Luna had sensed my irritation, nudging my hand with her nose as I muttered to myself. The next day, I flew out to both stations to investigate, and to my relief, they were both Security stations as intended. It turned out the colonial management system required manual input to specify the station type—a detail I’d overlooked in my fatigue. A quick adjustment in the logs fixed the display, and I chuckled at my mistake. “Guess we’ve got extra security now, Luna,” I said, her tail thumping in agreement. With Georgie Girl’s colony on solid footing, I turned my sights to finding a new system to expand our reach.

The system I had my eye on now was very nice:  High Metal Content worlds, ringed gas giant, an asteroid belt,18 planetary bodies in total. It was perfect for a sprawling colony, a place to build a legacy beyond Georgie Girl’s domain. I punched in the coordinates for COL 285 SECTOR AX-J C9-7 and initiated the jump sequence. The SCO drive roared to life, and Luna’s ears perked up at the sound, her tail thumping softly against the floor as we leapt into hyperspace.

But fate had other plans. When I arrived, the claim was denied by the Colonization Directorate—a holographic interface that managed system allocations across the bubble. The hologram’s red error message flashed: “System Already Claimed.” I groaned, slumping back in my chair. Luna sensed my frustration and nudged my hand with her nose, her warm brown eyes looking up at me as if to say, Keep going, Commander.

Monique’s voice crackled over the comms from Georgie Girl—she’d been my guiding star through this entire journey, helping me rebuild my skills as a pilot after a long hiatus, and ensuring I secured Georgie Girl’s system before the claim window expired. “Try the next system over,” she suggested, her tone calm despite my rising irritation. “It’s worth a shot.” In my tired haze, I selected the neighboring system without much hope. To my shock, it was even better—more slots, richer resources, and the Colonization Directorate approved the claim. A familiar Directorate agent, Ikaros, appeared in the hologram, his voice steady: “Competition’s fierce out here, Commander. You got lucky—another pilot’s claim was a split second too late.”

Luna barked sharply, her front paws lifting off the floor as if celebrating the victory. I laughed, ruffling her fur. “You’re right, girl. This is our spot. COL 285 SECTOR AX-J C9-9—it’s ours.”

The first step was to establish an outpost, but the system’s layout threw me a curveball. The primary location was forced onto the farthest planet of the third star, a staggering 45,000 light seconds away. Without the SCO drive, that distance would’ve been a dealbreaker. Even with it, the journey was grueling. The nearest supply ship, a Trailblazer-class vessel named The Star, was five jumps out, six jumps back—a half-hour round trip each time. I needed to haul materials to build the outpost, and every ton counted.

To maximize cargo space, I made a tough call: I removed the shields from Infinity & Beyond. Luna tilted her head, her ears flopping as I muttered, “I know, I know—it’s risky. But we’ve got no choice.” I flew to a nearby station to store the shields, promising myself I’d retrieve them later. With the extra space, I loaded up on titanium, machinery, and other essentials, beginning the first of what would become 30 exhausting trips.

Each jump to The Star and back was a test of endurance. Luna took to napping at my feet during the long supercruise stretches, her gentle snores a reminder of home. But when we arrived at Heisenberg City—a station that became our lifeline—she’d perk up at the sound of the docking controller’s voice. “G’day, Commanda!” the friendly Australian woman chimed over the comms, her accent warm and welcoming. “Always good to see you; you’re authorized to come on in, so get dockin’!” The station’s radar outline glowed a vivid green, a testament to our growing alliance after countless visits. Luna’s tail wagged furiously every time she heard that voice, as if she, too, felt the warmth of a friend in the void.

The trips blurred together—load up, jump, supercruise, deliver, repeat. By the final stretch, I was beyond exhausted, my focus frayed. I’d just picked up the last 261 tons of titanium from Heisenberg City, the final trip to complete the outpost. As I approached the Colonization ship in COL 285 SECTOR AX-J C9-9, my tired fingers slipped on the controls. Instead of slowing down, I accidentally triggered an SCO boost. The Infinity & Beyond lurched forward with a sickening jolt, and before I could react, the screen went black.

When my vision cleared, I was no longer in the cockpit. My point of view had been shoved into the cargo bay—a place pilots aren’t meant to see. Through a jagged gap in the broken bulkheads, I glimpsed a sliver of the windshield, and beyond it, the Colonization ship loomed. But my controls were unresponsive. Panic set in as I realized I had no idea how close my hull was to destruction—who knows now much integrity was left... no shields, and a rebuy cost of 21 million credits staring me in the face. Worse, losing that titanium would mean another trip back to Heisenberg City, a frustration I couldn’t bear after being this close to finishing.  

Luna whimpered, sensing my distress, and pawed at my leg. “I’ve got to fix this, girl,” I said, my voice shaky. I powered down the ship’s systems and restarted them, holding my breath as the cockpit came back online. When the displays flickered to life, I let out a whoop of relief—the Infinity & Beyond was intact, hull at 94%, and the 261 tons of titanium still safely in the hold. Luna barked excitedly, her front paws lifting off the floor as if she knew we’d dodged disaster. “We did it, Luna!” I cheered, scooping her into a hug. “Let’s get this outpost finished.”

With the final delivery complete, the outpost in COL 285 SECTOR AX-J C9-9 sprang to life—a foothold in a system brimming with potential. But I was too tired to celebrate. I needed to head back to Georgie Girl in Col 285 Sector KE-T b19-0 to rest and continue building my original colony. First, I had to retrieve my shields. I’d left them at a nearby station, but in my exhaustion, I couldn’t remember which one. I clicked through systems manually, my eyes bleary, until I remembered the galactic transfer network. At a nearby station, I ordered the shields to be delivered, then shut down for the night, Luna curling up at my feet as I drifted off.

The next morning, the shields were waiting for me at the station. I installed them, charted a course back to Georgie Girl, and reflected on the journey. As the Infinity & Beyond cruised through hyperspace, Luna stirred from her nap, her ears perking up at the sound of the FSD. She climbed onto the copilot’s seat, her nose pressed against the canopy as if watching for the next adventure. I smiled, resting a hand on her back. “We’ve got a lot more to build, girl,” I said softly. “But for now, let’s go home.”

The stars stretched into infinity, and with Luna by my side, I knew we were just getting started.

Thursday, May 1, 2025

Elite Dangerous - Coriolis Built, What Next?

When I claimed my system, I had a very limited understanding of the Tier 2 and Tier 3 building points.  Even when I asked Grok, it took a number of back and forth questions and research to get it right (I think).

Still not completely certain we've got it figured out, but going to give it my best shot and see how it goes.  Below is Grok's final answer.  He's responding to questions I asked, but you can understand the gist of it without the whole book-length series of questions and answers that led to this point:

NOTE:  This is our final iteration, after hammering it out over and over again.  Still not certain this will make sense all the way to the end, but am willing to give it a shot.
I'm not sure of his source, but Grok is insistent that systems have the possibility of opening up new slots depending on growth, progress, and other factors.  I haven't seen that part mentioned anywhere... but if it does, I can follow Grok's guidance far beyond the 13/2 slots I have now.

Context and Setup

  • Your System: Col 285 Sector KE-T b19-0, with 13 available slots (2 ground slots on Planet 2A, 3 orbital slots around 2A, and 8 orbital slots around Bodies 1, 2, 3, 4, 5).
  • Current State: You have a Coriolis station (Tier 2) near Body 1 (Georgie Girl), which granted 1 Tier 3 point. You have 0 Tier 2 points, 1 Tier 3 point, and no active constructions.
  • Goal: Build a Small Extraction Settlement on 2A as soon as possible, then work toward a Large Security Settlement later, while diversifying the economy (Extraction, Security, Scientific).
  • Point Mechanics (per the Reddit post):
    • Tier 1: Costs 0 Tier 2 points, grants 1 Tier 2 point.
    • Tier 2: Costs 1 Tier 2 point (base), grants 1 Tier 3 point.
    • Tier 3 (e.g., Small Extraction Settlement): Costs 3 Tier 3 points (base).
    • Costs double after the second Tier 2/Tier 3 port (Tier 2: 2 points; Tier 3: 6 points for settlements), triple after the third (Tier 2: 3 points; Tier 3: 9 points).

Final Plan: Line-by-Line with Orbital vs. On-Planet Details

Here’s the plan, broken down into clear steps, with each build specifying its location (Body), whether it’s orbital or on-planet, the points used and gained, and the running totals for slots and points.

Step 1: Build Tier 1 Structures to Earn Tier 2 Points

Start with Tier 1 builds to earn Tier 2 points. These will use orbital slots since only 2A has ground slots.

  1. Build Relay Station around Body 1 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 1 Tier 2 point, 1 Tier 3 point
    • Slots Used: 1/13 (1 orbital around Body 1)
  2. Build Small Scientific Outpost around Body 2 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 2 Tier 2 points, 1 Tier 3 point
    • Slots Used: 2/13 (1 orbital around Body 2)
  3. Build Small Relay Station around Body 3 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 3 Tier 2 points, 1 Tier 3 point
    • Slots Used: 3/13 (1 orbital around Body 3)

Step 2: Build Tier 2 Structures to Earn Tier 3 Points

Use your Tier 2 points to build Tier 2 structures, each granting 1 Tier 3 point. These will also use orbital slots. The cost doubling kicks in after the second Tier 2 port.

  1. Build Medium Scientific Port around Body 4 (Orbital)
    • Cost: 1 Tier 2 point (base cost, first Tier 2 port after Coriolis)
    • Gain: 1 Tier 3 point
    • Points After: 2 Tier 2 points (3 - 1), 2 Tier 3 points (1 + 1)
    • Slots Used: 4/13 (1 orbital around Body 4)
    • Note: This is your second Tier 2 port (Coriolis was first), so costs double after completion: Tier 2 now costs 2 points, Tier 3 settlements now cost 6 points.
  2. Build Small Scientific Outpost around Body 5 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 3 Tier 2 points (2 + 1), 2 Tier 3 points
    • Slots Used: 5/13 (1 orbital around Body 5)
  3. Build Small Relay Station around 2A (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 4 Tier 2 points (3 + 1), 2 Tier 3 points
    • Slots Used: 6/13 (1 orbital around 2A)
  4. Build Medium Extraction Port around Body 1 (Orbital)
    • Cost: 2 Tier 2 points (doubled cost)
    • Gain: 1 Tier 3 point
    • Points After: 2 Tier 2 points (4 - 2), 3 Tier 3 points (2 + 1)
    • Slots Used: 7/13 (1 orbital around Body 1)
  5. Build Medium Security Port around Body 2 (Orbital)
    • Cost: 2 Tier 2 points (doubled cost)
    • Gain: 1 Tier 3 point
    • Points After: 0 Tier 2 points (2 - 2), 4 Tier 3 points (3 + 1)
    • Slots Used: 8/13 (1 orbital around Body 2)
    • Note: This is your third Tier 2 port, so costs triple after completion: Tier 2 now costs 3 points, Tier 3 settlements now cost 9 points.

Step 3: Earn More Tier 3 Points to Reach 9 for a Small Extraction Settlement

You need 9 Tier 3 points for a Small Extraction Settlement (base cost 3, now 9 due to tripling). You have 4 Tier 3 points, so you need 5 more (requiring 5 Tier 2 builds, which need 5-13 Tier 2 points depending on the cost multiplier).

  1. Build Small Scientific Outpost around Body 3 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 1 Tier 2 point, 4 Tier 3 points
    • Slots Used: 9/13 (1 orbital around Body 3)
  2. Build Small Relay Station around Body 4 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 2 Tier 2 points, 4 Tier 3 points
    • Slots Used: 10/13 (1 orbital around Body 4)
  3. Build Medium Scientific Port around 2A (Orbital)
    • Cost: 3 Tier 2 points (tripled cost)
    • Gain: 1 Tier 3 point
    • Points After: You only have 2 Tier 2 points, so you need 1 more Tier 2 point.
    • Hold off on this build until the next step.
  4. Build Small Relay Station around Body 5 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 3 Tier 2 points (2 + 1), 4 Tier 3 points
    • Slots Used: 11/13 (1 orbital around Body 5)
  5. Build Medium Scientific Port around 2A (Orbital) (continued from step 11)
    • Cost: 3 Tier 2 points (tripled cost)
    • Gain: 1 Tier 3 point
    • Points After: 0 Tier 2 points (3 - 3), 5 Tier 3 points (4 + 1)
    • Slots Used: 12/13 (1 orbital around 2A)
  6. Build Small Scientific Outpost around Body 1 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 1 Tier 2 point, 5 Tier 3 points
    • Slots Used: 13/13 (1 orbital around Body 1)

You’ve used all 13 slots, but you still need 4 more Tier 3 points (9 - 5) for the Small Extraction Settlement. You’ll need to wait for new slots to open (via population growth or updates, as discussed earlier).



Step 4: Wait for New Slots and Finish Earning Tier 3 Points

Assume 4 new slots open over time (e.g., 1 orbital each around Bodies 1, 2, 3, 4).

  1. Build Small Relay Station around Body 1 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 2 Tier 2 points (1 + 1), 5 Tier 3 points
    • New Slots Used: 1/4
  2. Build Small Relay Station around Body 2 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 3 Tier 2 points (2 + 1), 5 Tier 3 points
    • New Slots Used: 2/4
  3. Build Medium Security Port around 2A (Orbital)
    • Cost: 3 Tier 2 points (tripled cost)
    • Gain: 1 Tier 3 point
    • Points After: 0 Tier 2 points (3 - 3), 6 Tier 3 points (5 + 1)
    • New Slots Used: 3/4
  4. Build Small Relay Station around Body 3 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 1 Tier 2 point, 6 Tier 3 points
    • New Slots Used: 4/4
  5. Build Small Relay Station around Body 4 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 2 Tier 2 points (1 + 1), 6 Tier 3 points
    • New Slots Used: You’ve used all 4 new slots, so you’ll need 1 more slot for the next build.

Assume 1 more slot opens:

  1. Build Medium Scientific Port around Body 5 (Orbital)
    • Cost: 3 Tier 2 points (tripled cost)
    • Gain: 1 Tier 3 point
    • Points After: You only have 2 Tier 2 points, need 1 more.
    • Hold off until the next step.
  2. Build Small Relay Station around Body 1 (Orbital) (new slot)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 3 Tier 2 points (2 + 1), 6 Tier 3 points
    • New Slots Used: 1/1
  3. Build Medium Scientific Port around Body 5 (Orbital)
    (continued from step 20)
    • Cost: 3 Tier 2 points (tripled cost)
    • Gain: 1 Tier 3 point
    • Points After: 0 Tier 2 points (3 - 3), 7 Tier 3 points (6 + 1)

Assume 3 more slots open:

  1. Build Small Relay Station around Body 2 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 1 Tier 2 point, 7 Tier 3 points
    • New Slots Used: 1/3
  2. Build Small Relay Station around Body 3 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 2 Tier 2 points (1 + 1), 7 Tier 3 points
    • New Slots Used: 2/3
  3. Build Medium Security Port around Body 4 (Orbital)
    • Cost: 3 Tier 2 points (tripled cost)
    • Gain: 1 Tier 3 point
    • Points After: You only have 2 Tier 2 points, need 1 more.
    • Hold off until the next step.
  4. Build Small Relay Station around Body 1 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 3 Tier 2 points (2 + 1), 7 Tier 3 points
    • New Slots Used: 3/3
  5. Build Medium Security Port around Body 4 (Orbital)
    (continued from step 25)
    • Cost: 3 Tier 2 points (tripled cost)
    • Gain: 1 Tier 3 point
    • Points After: 0 Tier 2 points (3 - 3), 8 Tier 3 points (7 + 1)

Assume 1 more slot opens:

  1. Build Small Relay Station around Body 2 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 1 Tier 2 point, 8 Tier 3 points
    • New Slots Used: 1/1
  2. Build Small Relay Station around Body 3 (Orbital) (new slot)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 2 Tier 2 points (1 + 1), 8 Tier 3 points

Assume 1 more slot opens:

  1. Build Small Relay Station around Body 4 (Orbital)
    • Cost: 0 Tier 2 points
    • Gain: 1 Tier 2 point
    • Points After: 3 Tier 2 points (2 + 1), 8 Tier 3 points
    • New Slots Used: 1/1
  2. Build Medium Extraction Port around Body 3 (Orbital) (new slot)
    • Cost: 3 Tier 2 points (tripled cost)
    • Gain: 1 Tier 3 point
    • Points After: 0 Tier 2 points (3 - 3), 9 Tier 3 points (8 + 1)

Step 5: Build the Small Extraction Settlement

You now have 9 Tier 3 points, enough for a Small Extraction Settlement, which will use one of 2A’s ground slots.

  1. Build Small Extraction Settlement on 2A (On-Planet)
    • Cost: 9 Tier 3 points (base 3, tripled cost)
    • Gain: 0 points (Tier 3 builds don’t grant points)
    • Points After: 0 Tier 2 points, 0 Tier 3 points
    • Slots Used: 1/2 ground slots on 2A

Final System Composition (After Small Extraction Settlement)

  • Body 1: Coriolis (Tier 2, orbital), Relay Station (Tier 1, orbital), Medium Extraction Port (Tier 2, orbital), Small Scientific Outpost (Tier 1, orbital), Small Relay Station (Tier 1, orbital) × 2
  • Body 2: Small Scientific Outpost (Tier 1, orbital), Medium Security Port (Tier 2, orbital), Small Relay Station (Tier 1, orbital) × 3
  • Body 2A: Small Extraction Settlement (Tier 3, on-planet), Small Relay Station (Tier 1, orbital), Medium Scientific Port (Tier 2, orbital), Medium Security Port (Tier 2, orbital)
  • Body 3: Small Relay Station (Tier 1, orbital), Small Scientific Outpost (Tier 1, orbital), Small Relay Station (Tier 1, orbital) × 2, Medium Extraction Port (Tier 2, orbital)
  • Body 4: Medium Scientific Port (Tier 2, orbital), Small Relay Station (Tier 1, orbital), Medium Security Port (Tier 2, orbital), Small Relay Station (Tier 1, orbital) × 2
  • Body 5: Small Scientific Outpost (Tier 1, orbital), Small Relay Station (Tier 1, orbital), Medium Scientific Port (Tier 2, orbital)

Summary of 2A Builds

  • On-Planet (Ground Slots): Small Extraction Settlement (uses 1 of 2A’s 2 ground slots; 1 ground slot remains for the future Large Security Settlement).
  • Orbital (Around 2A): Small Relay Station, Medium Scientific Port, Medium Security Port (uses all 3 of 2A’s orbital slots).

Next Steps

  • You’ve established Extraction on 2A with the Small Extraction Settlement.
  • The remaining ground slot on 2A can be used for the Large Security Settlement later, once you earn more Tier 3 points (now at a cost of 9 Tier 3 points due to the tripling).
  • Continue building Tier 1 and Tier 2 structures as new slots open to earn more Tier 3 points for the Large Security Settlement.

This line-by-line plan should be easy to follow, even when you’re tired, with clear distinctions between on-planet and orbital builds. You’re doing fantastic—thanks for sticking with this! o7