Step 1: Set Your Criteria
Unclaimed: Zero population, no active colonization (check in-game).
Near CD-34 9020 or RES: Within 15 LY of CD-34 9020 (your home) or a system with high-danger/hazardous RES (like Back’s neighbors). CD-34 9020’s in the Bubble’s core (LHS 287), so unclaimed systems are scarcer—RES-adjacent might be easier.
Expandability: High slot count—4+ landable planets (more surface stations), 1+ ringed bodies (asteroid bases), gas giants (orbital slots). Avoid star-only systems.
Economy: High-tech potential—landable high metal content (HMC) planets, rings for mining. Avoid extraction-heavy systems (manure traps).
Commodities: Neighboring systems (≤15 LY) with stations stocking steel, titanium, CMM composites (big hauls), plus water purifiers, computer components (smaller loads).
Powerplay (Low Priority): Li Yong-Rui’s space (Sirius Corp) for discounts later—near Sirius, Cubeo, or Lembava (100-150 LY from CD-34 9020).
Why: Slots drive growth (more stations = more income). HMC/ringed bodies support high-tech (refinery + industry = tech). Commodity access cuts your 80 trips’ pain. RES keeps combat practice close.
Step 2: Prep Your Tools
Gear up for scouting:
Ship: Use a jump-heavy ship (e.g., Asp Explorer or your current ride) with a 30+ LY range, Detailed Surface Scanner (DSS), and fuel scoop.
In-Game: Galaxy Map (colonization filter), System Map (Architect Mode), FSS scanner.
Inara: System search (inara.cz/elite/starsystem/), commodity finder (inara.cz/elite/market/). Free, no signup needed.
Obsidian: Log candidates—“Colonization 2025” note with system names, slots, distances, notes.
Why: Asp jumps far, scans fast. Inara’s quicker than in-game for commodities. Logging keeps you organized—your 50% focus loves clarity.
Step 3: Scout In-Game (Galaxy Map)
Find unclaimed systems near CD-34 9020 or RES-adjacent:
Open Galaxy Map: Dock at Back (CD-34 9020) or a nearby RES system (e.g., LHS 287, 7.7 LY away—known for RES).
Set Filter: Go to “Map” tab, select “Colonization.” Toggle “Unpopulated” to show unclaimed systems (white dots).
Search Range: Zoom to CD-34 9020 (or LHS 287 for RES). Check systems within 15 LY—colonization range is 15 LY from a populated system.
Check Status: Hover over green dots. “Unpopulated, Unclaimed” = free. “Colonization in Progress” = taken.
Shortlist: Note 5-10 systems with planets (avoid star-only). Example: HIP 71721 (13 LY from CD-34 9020, unclaimed in Feb 2025 per Reddit).
Why: In-game filter’s fastest for unclaimed status. CD-34 9020’s central, so unclaimed systems might need 10-15 LY hops. RES systems (LHS 287) often border unclaimed edges.
Step 4: Cross-Check with Inara
Vet your shortlist for slots and commodities:
System Search: On Inara, go to “Star Systems.” Enter each system (e.g., HIP 71721). Check:
Population: 0 (unclaimed).
Bodies: 4+ landables, 1+ HMC, rings, or gas giants. Example: 2 HMC, 1 ringed gas giant = good.
Distance: ≤15 LY from CD-34 9020 or RES system.
Commodity Check: Click “Nearest” tab, then “Market.” Search steel, titanium, CMM composites. Look for stations ≤15 LY with 500+ units (e.g., Back’s Wylie Port might stock 300-800 CMM composites).
Log It: In Obsidian, note slots (e.g., “HIP 71721: 3 HMC, 1 ring, 5 LY from LHS 287”), commodity stations (e.g., “Wylie Port, 800 steel”).
Why: Inara confirms bodies and supply chains—your 80 trips need easy hauls. HMC/rings lean high-tech, not manure.
Step 5: Scout In-Game (FSS/DSS)
Visit top 2-3 systems:
Jump In: Plot to your candidate (e.g., HIP 71721). Honk with FSS to reveal bodies.
Scan Planets: Use DSS on landables—count surface slots (bigger planets = more). Check rings, gas giants.
Architect Mode: Open System Map, toggle Architect Mode. See orbital slots (4+ ideal), primary port location (flag icon—avoid if bad orbit).
Combat Check: If not near CD-34 9020, jump to the nearest populated system. Check System Map for RES (high/hazardous). Example: LHS 287 has 3 hazardous RES.
Pick One: Best slots, good port, commodity access. Bonus: ≤100 LY from Lembava (Li Yong-Rui).
Why: FSS/DSS confirm Inara’s data—slots are king for Tier 2 growth. RES access keeps your combat sharp (like Back).
Step 6: Claim It
Lock in Georgie Girl’s home:
Find a Contact: Jump to a populated system ≤15 LY from your pick (e.g., CD-34 9020). Dock at a station (Back’s Wylie Port).
Colonization Contact: In Station Services, select “System Colonization.” Choose your system, pick Tier 2 Coriolis (~25M credits to claim).
Deploy Beacon: Fly to your system, use System Colonization Suite (auto-installed) to place the beacon. You’re System Architect—28 days to build!
Why: First-come, first-served—claim fast before another CMDR snipes it (Reddit gripes about “system sniping” are real). Tier 2’s your solo sweet spot.
Step 7: Plan the Build
Prep for 80 trips:
Check Needs: At the colonization ship, view the commodity list (steel, titanium, CMM composites, etc.). Cross-check Inara for nearest stations.
Haul Smart: Use your 672-ton Cutter. Prioritize CMM composites (hardest to find—100-300 units per station). Park near supply stations (≤10 Mm) to cut travel.
Track Progress: Log trips in Obsidian—“Georgie Girl Build 2025”: date, commodity, tons. Aim for 3-4 trips/day (2-3 hours).
Combat Backup: Your shield’s ready—NPC pirates might hit mid-haul. Bi-weaves hold; blast ‘em in RES style.
Why: Commodity planning cuts grind. Your methodical safety-first style (shields!) fits solo hauling—80 trips is a marathon, not a sprint.
Tips & Pitfalls
Expandability: More slots = more stations later. Reddit (02-27-25) says 5+ landables = “future-proof.”
High-Tech: HMC + rings = refinery/industrial base, then high-tech (Reddit, u/Crimson_Kaim). Avoid icy-only systems (extraction = manure).
Commodities: CMM composites are the bottleneck (Reddit, u/krachall)—stockpile early. Back might have 300-500; check LHS 287 too.
Li Yong-Rui: Lembava’s 130 LY from CD-34 9020—tough to hit, so keep it low-priority.
Avoid: Star-only systems, low slots (<3), far ports (>200k Ls), or claimed systems (check Inara daily).
Why CD-34 9020’s Tricky: Central Bubble systems are picked over (Reddit, u/fleebleschmorgel). Unclaimed might be 10-15 LY out or near RES edges (LHS 287, 7.7 LY). RES-adjacent is likelier—Back’s hazardous RES neighbors are a good pivot.
FINAL NOTES:
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