Sunday, April 20, 2025

Elite Dangerous Sensor Suite - FSS, DSS, Keybindings (Mouse and Keyboard)

After some years away, and some ongoing memory/cognitive issues, I'm finally playing Elite again.  Built a combat explorer, good for around 45LY great at PVE, planned to use it exploring for a good Colony system.
Until this morning, when I started figuring out binds for the FSS and DSS, and realized my existing binds have no logical room or placements for all the commands.  Thought it might work better with dedicated mouse and keyboard commands, but still felt overwhelmed.

So I asked Grok for help.  Gave him spreadsheets, graphics, and someone's suggested keybinds from about 6 years ago.  Grok created a logical, non-conflicting, keyboard layout.  I have yet to test it, but it looks good just reading through.  There were a couple of conflicts, but we found alternate keys.
Now I have to type all these into the Game's bindings, and my command spreadsheet.  Then fly out there and learn to use them.

Sensor Suite Keybindings (Mouse and Keyboard) - Final Adjustment

Full Spectrum System Scanner (FSS)

  • Camera Pitch Up: [W] (Pitches camera up, "REGULAR")

  • Camera Pitch Down: [S] (Pitches camera down, "REGULAR")

  • Camera Yaw Left: [A] (Yaws camera left, "REGULAR")

  • Camera Yaw Right: [D] (Yaws camera right, "REGULAR")

  • Zoom In to Target: [MOUSE 1] (Left-click to zoom in)

  • Zoom Out: [MOUSE 2] (Right-click to zoom out)

  • Stepped Zoom In: [+ MOUSE Z-AXIS] (Scroll wheel up)

  • Stepped Zoom Out: [- MOUSE Z-AXIS] (Scroll wheel down)

  • Tuning Right: [E] (Increases radio tuning)

  • Tuning Left: [Q] (Decreases radio tuning)

  • Discovery Scan: [SPACE] (Hold to charge and fire)

  • Leave FSS: [L] (Exits FSS mode - adjusted due to [ESC] conflict)

  • Target Current Signal: [T] (Targets the current signal)

  • Show Help: [H] (Displays FSS guide)

Detailed Surface Scanner (DSS)

  • Toggle Front/Back: [F] (Toggles planet view)

  • Button Mode: [B] (Toggles hold vs. press behavior)

  • Exit the Detailed Surface Scanner Mode: [C] (Exits DSS mode - adjusted from [Q] to avoid conflict with FSS Tuning Left)

  • Next Filter: [R] (Cycles to next heatmap filter)

  • Previous Signal (DSS): [Z] (Cycles to previous heatmap filter)

  • Third-Person Yaw Left: [A] (Yaws camera left, "REGULAR")

  • Third-Person Yaw Right: [D] (Yaws camera right, "REGULAR")

  • Third-Person Pitch Up: [W] (Pitches camera up, "REGULAR")

  • Third-Person Pitch Down: [X] (Pitches camera down, "REGULAR" - adjusted due to [S] conflict)

  • Third-Person Field of View In: [+ MOUSE Z-AXIS] (Scroll wheel up, matches "INVERTED")

  • Third-Person Field of View Out: [- MOUSE Z-AXIS] (Scroll wheel down, matches "INVERTED")

Notes

  • Mouse X/Y axes are disabled for both FSS and DSS, using [WASD] for camera control instead.

  • Mouse sensitivity settings remain at 10% for both FSS and DSS, as per your existing setup.

  • [WASD] and [MOUSE Z-AXIS] are shared between FSS and DSS, but since these modes don’t overlap, there’s no conflict.

  • Adjusted [ESC] conflicts by using [L] for Leave FSS and [C] for Exit DSS.

  • [S] conflict for Third-Person Pitch Down resolved by using [X] as you suggested.

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