Saturday, October 18, 2025

Elite Dangerous - Colonizing Pre-Requisite Structures List

 

This is created by Gemini. It took some clarification, but he did a great job on the list!  There are some great resources online, but I couldn't find anywhere that listed the pre-requisite builds.  

GEMINI:
As requested, here is the complete list of buildable structures, organized by location, cost, and the required
structural prerequisites that unlock them.


1. Orbital Structures

Orbital structures are built at available orbital construction slots around a star or planet.

Structure Name

Build Cost (Points)

Generates (Points)

Required Prerequisites

Primary Effect / Focus

T1 Satellite

0 T2 / 0 T3

+1 T2

None

Low Wealth, Standard of Living, Development

T1 Comms Station

0 T2 / 0 T3

+1 T2

T1 Satellite

Low Security, High Tech Level

T1 Relay Station

0 T2 / 0 T3

+1 T2

None

Low Security, Low Development

T1 Orbital Bar

0 T2 / 0 T3

+1 T2

T1 Satellite

Low Wealth, Low Standard of Living

T1 Space Farm

0 T2 / 0 T3

+1 T2

None

High Standard of Living, Low Development

T2 Military Installation

1 T2 / 0 T3

+1 T3

T1 Relay Station

High Security

T2 Security Station

1 T2 / 0 T3

+1 T3

T1 Relay Station

Very High Security, Development, Standard of Living

T2 Government Installation

1 T2 / 0 T3

+1 T3

T1 Relay Station

Low Security, High Standard of Living, Development

T2 Medical Installation

1 T2 / 0 T3

+1 T3

T1 Comms Station

High Tech Level, High Standard of Living

T2 Research Station

1 T2 / 0 T3

+1 T3

T1 Comms Station

Very High Tech Level, Development

T2 Tourist Installation

1 T2 / 0 T3

+1 T3

T1 Orbital Bar

High Wealth, Low Security, Development

T2 Pirate Base

1 T2 / 0 T3

+1 T3

T1 Satellite

High Wealth, Very Low Security

T2 Outpost

3 T2 / 0 T3

+1 T3

None

Medium Station (M-pad), adds various stats

T2 Asteroid Base

3 T2 / 0 T3

+1 T3

None

Large Station (L-pad), adds various stats

T2 Coriolis Starport

3 T2 / 0 T3

+1 T3

None

Large Station (L-pad), adds various stats

T3 Ocellus Starport

6 T3 / 0 T3

+0

None

Largest Station (L-pad), adds high stats

T3 Orbis Starport

6 T3 / 0 T3

+0

None

Largest Station (L-pad), adds highest stats


2. Planetary Settlements

Planetary structures are built on available settlement slots on a landable planet.

Structure Name

Build Cost (Points)

Generates (Points)

Required Prerequisites

Primary Effect / Focus

T1 Small Settlement

0 T2 / 0 T3

+1 T2

None

Low Security, Development, Standard of Living

T1 Mining Outpost

0 T2 / 0 T3

+1 T2

None

Low Wealth, Low Standard of Living

T2 Medium Settlement

1 T2 / 0 T3

+2 T3

T1 Small Settlement

High Wealth, Standard of Living, Development

T2 Large Settlement

1 T2 / 0 T3

+2 T3

T1 Small Settlement

High Wealth, Standard of Living, Development

T2 Planetary Outpost

3 T2 / 0 T3

+1 T3

None

Medium Port (M-pad), adds various stats

T3 Planetary Port

6 T3 / 0 T3

+0

None

Large Port (L-pad), adds highest stats

Key Takeaways for Your Plan

  1. The Communication Station Prerequisite: The data confirms your suspicion! The T1 Comms Station itself has a prerequisite: the T1 Satellite. Once the Satellite is built, the Comms Station becomes available.

  2. Point Generation Meta: You are correctly targeting the structures that generate T2 and T3 points for your final builds.

    • To get the 3 T2 points for your Coriolis (T2) / Asteroid Base (T2), you will need to build at least 3 T1 structures (like Satellites, Comms Stations, or Relay Stations).

    • To get the 6 T3 points for your Orbis/Ocellus (T3) / T3 Planetary Port, you will need to build the T2 structures that grant the most points: Medium/Large Settlements are the most efficient, granting +2 T3 points each, meaning you'll only need to build 3 of them (which, in turn, requires 3 T1 Small Settlements).

  3. No Immediate Doubling: Since you are building just one T2 and one T3 large port (after your initial port), you will not trigger the cost doubling (which happens upon starting the second T2 or T3 large station).

Enjoy the calming process of hauling, Commander. Building a system is a marathon, not a sprint, and having a plan is the key to minimizing wasted trips! o7

For another look at how the entire construction point system works, you can check out this guide: How Build Points Work: A Trailblazers Tutorial.


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