This is created by Gemini. It took some clarification, but he did a great job on the list! There are some great resources online, but I couldn't find anywhere that listed the pre-requisite builds.
GEMINI:
As
requested, here is the complete list of buildable structures,
organized by location, cost, and the required structural
prerequisites that unlock them.
1. Orbital Structures
Orbital structures are built at available orbital construction slots around a star or planet.
Structure Name |
Build Cost (Points) |
Generates (Points) |
Required Prerequisites |
Primary Effect / Focus |
T1 Satellite |
0 T2 / 0 T3 |
+1 T2 |
None |
Low Wealth, Standard of Living, Development |
T1 Comms Station |
0 T2 / 0 T3 |
+1 T2 |
T1 Satellite |
Low Security, High Tech Level |
T1 Relay Station |
0 T2 / 0 T3 |
+1 T2 |
None |
Low Security, Low Development |
T1 Orbital Bar |
0 T2 / 0 T3 |
+1 T2 |
T1 Satellite |
Low Wealth, Low Standard of Living |
T1 Space Farm |
0 T2 / 0 T3 |
+1 T2 |
None |
High Standard of Living, Low Development |
T2 Military Installation |
1 T2 / 0 T3 |
+1 T3 |
T1 Relay Station |
High Security |
T2 Security Station |
1 T2 / 0 T3 |
+1 T3 |
T1 Relay Station |
Very High Security, Development, Standard of Living |
T2 Government Installation |
1 T2 / 0 T3 |
+1 T3 |
T1 Relay Station |
Low Security, High Standard of Living, Development |
T2 Medical Installation |
1 T2 / 0 T3 |
+1 T3 |
T1 Comms Station |
High Tech Level, High Standard of Living |
T2 Research Station |
1 T2 / 0 T3 |
+1 T3 |
T1 Comms Station |
Very High Tech Level, Development |
T2 Tourist Installation |
1 T2 / 0 T3 |
+1 T3 |
T1 Orbital Bar |
High Wealth, Low Security, Development |
T2 Pirate Base |
1 T2 / 0 T3 |
+1 T3 |
T1 Satellite |
High Wealth, Very Low Security |
T2 Outpost |
3 T2 / 0 T3 |
+1 T3 |
None |
Medium Station (M-pad), adds various stats |
T2 Asteroid Base |
3 T2 / 0 T3 |
+1 T3 |
None |
Large Station (L-pad), adds various stats |
T2 Coriolis Starport |
3 T2 / 0 T3 |
+1 T3 |
None |
Large Station (L-pad), adds various stats |
T3 Ocellus Starport |
6 T3 / 0 T3 |
+0 |
None |
Largest Station (L-pad), adds high stats |
T3 Orbis Starport |
6 T3 / 0 T3 |
+0 |
None |
Largest Station (L-pad), adds highest stats |
2. Planetary Settlements
Planetary structures are built on available settlement slots on a landable planet.
Structure Name |
Build Cost (Points) |
Generates (Points) |
Required Prerequisites |
Primary Effect / Focus |
T1 Small Settlement |
0 T2 / 0 T3 |
+1 T2 |
None |
Low Security, Development, Standard of Living |
T1 Mining Outpost |
0 T2 / 0 T3 |
+1 T2 |
None |
Low Wealth, Low Standard of Living |
T2 Medium Settlement |
1 T2 / 0 T3 |
+2 T3 |
T1 Small Settlement |
High Wealth, Standard of Living, Development |
T2 Large Settlement |
1 T2 / 0 T3 |
+2 T3 |
T1 Small Settlement |
High Wealth, Standard of Living, Development |
T2 Planetary Outpost |
3 T2 / 0 T3 |
+1 T3 |
None |
Medium Port (M-pad), adds various stats |
T3 Planetary Port |
6 T3 / 0 T3 |
+0 |
None |
Large Port (L-pad), adds highest stats |
Key Takeaways for Your Plan
The Communication Station Prerequisite: The data confirms your suspicion! The T1 Comms Station itself has a prerequisite: the T1 Satellite. Once the Satellite is built, the Comms Station becomes available.
Point Generation Meta: You are correctly targeting the structures that generate T2 and T3 points for your final builds.
To get the 3 T2 points for your Coriolis (T2) / Asteroid Base (T2), you will need to build at least 3 T1 structures (like Satellites, Comms Stations, or Relay Stations).
To get the 6 T3 points for your Orbis/Ocellus (T3) / T3 Planetary Port, you will need to build the T2 structures that grant the most points: Medium/Large Settlements are the most efficient, granting +2 T3 points each, meaning you'll only need to build 3 of them (which, in turn, requires 3 T1 Small Settlements).
No Immediate Doubling: Since you are building just one T2 and one T3 large port (after your initial port), you will not trigger the cost doubling (which happens upon starting the second T2 or T3 large station).
Enjoy the calming process of hauling, Commander. Building a system is a marathon, not a sprint, and having a plan is the key to minimizing wasted trips! o7
For another look at how the entire construction point system works, you can check out this guide: How Build Points Work: A Trailblazers Tutorial.
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