Saturday, April 5, 2025

Elite Dangerous Guide by Grok - Find a Great System for Colonization

Step 1: Set Your Criteria

  • Unclaimed: Zero population, no active colonization (check in-game).

  • Near CD-34 9020 or RES: Within 15 LY of CD-34 9020 (your home) or a system with high-danger/hazardous RES (like Back’s neighbors). CD-34 9020’s in the Bubble’s core (LHS 287), so unclaimed systems are scarcer—RES-adjacent might be easier.

  • Expandability: High slot count—4+ landable planets (more surface stations), 1+ ringed bodies (asteroid bases), gas giants (orbital slots). Avoid star-only systems.

  • Economy: High-tech potential—landable high metal content (HMC) planets, rings for mining. Avoid extraction-heavy systems (manure traps).

  • Commodities: Neighboring systems (≤15 LY) with stations stocking steel, titanium, CMM composites (big hauls), plus water purifiers, computer components (smaller loads).

  • Powerplay (Low Priority): Li Yong-Rui’s space (Sirius Corp) for discounts later—near Sirius, Cubeo, or Lembava (100-150 LY from CD-34 9020).

Why: Slots drive growth (more stations = more income). HMC/ringed bodies support high-tech (refinery + industry = tech). Commodity access cuts your 80 trips’ pain. RES keeps combat practice close.

Step 2: Prep Your Tools

Gear up for scouting:

  • Ship: Use a jump-heavy ship (e.g., Asp Explorer or your current ride) with a 30+ LY range, Detailed Surface Scanner (DSS), and fuel scoop.

  • In-Game: Galaxy Map (colonization filter), System Map (Architect Mode), FSS scanner.

  • Inara: System search (inara.cz/elite/starsystem/), commodity finder (inara.cz/elite/market/). Free, no signup needed.

  • Obsidian: Log candidates—“Colonization 2025” note with system names, slots, distances, notes.

Why: Asp jumps far, scans fast. Inara’s quicker than in-game for commodities. Logging keeps you organized—your 50% focus loves clarity.

Step 3: Scout In-Game (Galaxy Map)

Find unclaimed systems near CD-34 9020 or RES-adjacent:

  1. Open Galaxy Map: Dock at Back (CD-34 9020) or a nearby RES system (e.g., LHS 287, 7.7 LY away—known for RES).

  2. Set Filter: Go to “Map” tab, select “Colonization.” Toggle “Unpopulated” to show unclaimed systems (white dots).

  3. Search Range: Zoom to CD-34 9020 (or LHS 287 for RES). Check systems within 15 LY—colonization range is 15 LY from a populated system.

  4. Check Status: Hover over green dots. “Unpopulated, Unclaimed” = free. “Colonization in Progress” = taken.

  5. Shortlist: Note 5-10 systems with planets (avoid star-only). Example: HIP 71721 (13 LY from CD-34 9020, unclaimed in Feb 2025 per Reddit).

Why: In-game filter’s fastest for unclaimed status. CD-34 9020’s central, so unclaimed systems might need 10-15 LY hops. RES systems (LHS 287) often border unclaimed edges.

Step 4: Cross-Check with Inara

Vet your shortlist for slots and commodities:

  1. System Search: On Inara, go to “Star Systems.” Enter each system (e.g., HIP 71721). Check:

    • Population: 0 (unclaimed).

    • Bodies: 4+ landables, 1+ HMC, rings, or gas giants. Example: 2 HMC, 1 ringed gas giant = good.

    • Distance: ≤15 LY from CD-34 9020 or RES system.

  2. Commodity Check: Click “Nearest” tab, then “Market.” Search steel, titanium, CMM composites. Look for stations ≤15 LY with 500+ units (e.g., Back’s Wylie Port might stock 300-800 CMM composites).

  3. Log It: In Obsidian, note slots (e.g., “HIP 71721: 3 HMC, 1 ring, 5 LY from LHS 287”), commodity stations (e.g., “Wylie Port, 800 steel”).

Why: Inara confirms bodies and supply chains—your 80 trips need easy hauls. HMC/rings lean high-tech, not manure.

Step 5: Scout In-Game (FSS/DSS)

Visit top 2-3 systems:

  1. Jump In: Plot to your candidate (e.g., HIP 71721). Honk with FSS to reveal bodies.

  2. Scan Planets: Use DSS on landables—count surface slots (bigger planets = more). Check rings, gas giants.

  3. Architect Mode: Open System Map, toggle Architect Mode. See orbital slots (4+ ideal), primary port location (flag icon—avoid if bad orbit).

  4. Combat Check: If not near CD-34 9020, jump to the nearest populated system. Check System Map for RES (high/hazardous). Example: LHS 287 has 3 hazardous RES.

  5. Pick One: Best slots, good port, commodity access. Bonus: ≤100 LY from Lembava (Li Yong-Rui).

Why: FSS/DSS confirm Inara’s data—slots are king for Tier 2 growth. RES access keeps your combat sharp (like Back).

Step 6: Claim It

Lock in Georgie Girl’s home:

  1. Find a Contact: Jump to a populated system ≤15 LY from your pick (e.g., CD-34 9020). Dock at a station (Back’s Wylie Port).

  2. Colonization Contact: In Station Services, select “System Colonization.” Choose your system, pick Tier 2 Coriolis (~25M credits to claim).

  3. Deploy Beacon: Fly to your system, use System Colonization Suite (auto-installed) to place the beacon. You’re System Architect—28 days to build!

Why: First-come, first-served—claim fast before another CMDR snipes it (Reddit gripes about “system sniping” are real). Tier 2’s your solo sweet spot.

Step 7: Plan the Build

Prep for 80 trips:

  1. Check Needs: At the colonization ship, view the commodity list (steel, titanium, CMM composites, etc.). Cross-check Inara for nearest stations.

  2. Haul Smart: Use your 672-ton Cutter. Prioritize CMM composites (hardest to find—100-300 units per station). Park near supply stations (≤10 Mm) to cut travel.

  3. Track Progress: Log trips in Obsidian—“Georgie Girl Build 2025”: date, commodity, tons. Aim for 3-4 trips/day (2-3 hours).

  4. Combat Backup: Your shield’s ready—NPC pirates might hit mid-haul. Bi-weaves hold; blast ‘em in RES style.

Why: Commodity planning cuts grind. Your methodical safety-first style (shields!) fits solo hauling—80 trips is a marathon, not a sprint.

Tips & Pitfalls

  • Expandability: More slots = more stations later. Reddit (02-27-25) says 5+ landables = “future-proof.”

  • High-Tech: HMC + rings = refinery/industrial base, then high-tech (Reddit, u/Crimson_Kaim). Avoid icy-only systems (extraction = manure).

  • Commodities: CMM composites are the bottleneck (Reddit, u/krachall)—stockpile early. Back might have 300-500; check LHS 287 too.

  • Li Yong-Rui: Lembava’s 130 LY from CD-34 9020—tough to hit, so keep it low-priority.

  • Avoid: Star-only systems, low slots (<3), far ports (>200k Ls), or claimed systems (check Inara daily).

Why CD-34 9020’s Tricky: Central Bubble systems are picked over (Reddit, u/fleebleschmorgel). Unclaimed might be 10-15 LY out or near RES edges (LHS 287, 7.7 LY). RES-adjacent is likelier—Back’s hazardous RES neighbors are a good pivot.

FINAL NOTES:
1.  After several years away, I'm relearning the game and there's much I don't know or understand.  Grok is a good AI, but there may be errors here.  After I've worked with his system a while, I'll write an update post and let you know how it went.
2.  I posted this on my subreddit, EliteDangerousOver60 because neither locations get much traffic, and I wanted to share this with anybody who might need it.

Sunday, March 2, 2025

Elite Dangerous My T.16000M HOTAS Custom Control Layout

My Custom Layout
Blank Layout
 

This took a long time; I’m returning after a 3 ½ year absence. Recreating the old layout was as much a learning process as it was a mapping process. Some of these settings are theoretical. There’s so much about the game I’m still relearning, and many things that I never learned at all the first time around. They may be subject to change as I start using them.

The two photo images were probably found somewhere online, or maybe images from the HOTAS box or documentation – it’s been too many years for me to remember, but I’m not the person who took the photos. Credit goes to a mystery person.

The rest of it was originally created using OneNote (2007?). Not certain which iteration, but it was many years ago when OneNote was a fabulous program that only stored files locally. And it was totally free to use, with no limitations. Except one… when the notes grew to be too big, the program began to drag. Finally it started running so slow I couldn’t keep using it.

Side note, but a good one – I’m using Obsidian these days for notes of any kind. It lacks the easy graphics creation OneNote had, but offers far more versatility. Working with thousands of notes, graphics, video, pdf files, no loss of speed. Plus it offers links. Easily associate anything with anything. Find it all when you need it later. Hundreds (thousands?) of free plugins available. Some organizational skills required. Free to use, but they offer a paid syncing option if you’re interested.

In its original form, OneNote was very easy to create all kinds of notes, and was great at organizing them. I’m afraid Microsoft succumbed to greed, and I can no longer recommend OneNote.

For structured drawing/flowcharts I now use LibreOffice Draw, which is part of a suite of programs and completely free. (They gladly accept donations.) Draw was difficult for me to use, but fantastic after I got used to it. Draw allows for very fine detail work, and I only learned what I needed to learn. Barely scratched the surface.

Two parts of the layout won’t work without Voice Attack.
(I’ll dedicate a later blog post to the VA Profile I use to make it work, it's pretty short.)

  • One (BUTTON 7 on the Stick base) is a simple one-push button that will request docking, turn on auto-dock, and return the active Nav Panel tab to the initial position afterward. It only works if the Nav Panel is already positioned on the left-most main tab.

  • The other is a series of short commands that have 8 preset Power Settings (shown at bottom of graphic.) They’re attached to BUTTONs 7, 8, 9, and 10 and shift buttons 2 and 3. It takes some getting used to, but makes quick-setting the power levels easy.

The section marked "Category by Color" uses the color choices selected by EdRefCard, when you choose the “Color by Type” option.
I tried to manually match those colors in LibreOffice Draw, modified slightly to print more vividly.
In general the alternate color commands are contextual, you don’t have to do anything to use them except to be in the correct mode at the time.


There are 3 layers of shift buttons.

  • Any command with “2” uses BUTTON 2 on the Throttle.
  • Any command with “3” uses BUTTON 3 on the Throttle.
  • Any command with “23” uses both buttons at the same time.


This prints out legibly on a single sheet. But my eyes have been bad from childhood at age 6 to age 65 (only they’re much worse now.)
So I play with the printer settings to expand the image onto 2 full sheets of paper. Then I tape those together, onto a piece of cardboard cut to fit. It’s 17” x 11”, and much easier for me to read.

Bear in mind, this is still a work in progress. The combat zoom controls are currently duplicated because I’m not convinced the wheel on the throttle is working correctly. Once that’s sorted, I’ll remove the ones numbered 10 and 11 on the Throttle.

If you haven't run into it before, the numbering conventions are based on the manufacturer's nomenclature.
The file format here is GIF, because it's clearer and the colors more vivid than uncompressed Jpeg.

The only other commands I expect to change are the on-foot keys, once I start messing with that part of the game.  (And those are keyboard only, so they don't show on the graphic above.)

Hope it helps! (I’ll post my current bindings file on another entry.)


Saturday, March 1, 2025

Elite Dangerous Complete Keybinds List

 After a 3-year-plus hiatus from Elite Dangerous, I'm re-learning the game.  Looked around for a complete list as a spreadsheet.  Found a couple, but the best one was outdated, and nothing was quite what I was looking for.

Decided it would be part of the learning experience to type it myself.  The result is below.

There are a few caveats:

Obviously, there may be errors, but I've gone over the main categories, especially the TYPE and NAME, many times.  If you find anything, please let me know.

For compatibility, I included a column for the EdRefCard nomenclature.  Sometimes they use different labels than the ingame keybinds.  Sometimes it was a struggle to match them up.  Again, if you see any errors, please let me know.

The Stick/Throttle, BUTTONS, and KEYS columns are my custom settings.  You can delete mine and put yours in.  Or use mine if you like.  The On Foot Controls are the default keys, I haven't really played with that aspect of the game yet.
Bear in mind, my binds are a work in progress, I'm still tweaking things. 
I'll post the HOTAS graphic for my T.16000M another day.

You can download from the link here, or just scroll through the table pasted below.
 Bindings Spreadsheet

The table is text, you should be able to copy it and past into your own text file or spreadsheet as a csv.
(You may have to paste it as plain text, or change the text color)



TYPENAMEEDREFCARD NAMEStick/ThrottleBUTTONSKEYSDESCRIPTION
1Ship Controls-Mouse Controls




2Ship Controls• Mouse X-Axis

Off
Allow the mouse X-axis to control an aspect of the flight model
3Ship Controls• Relative Mouse X-Axis

Off
Causes the mouse’s position to centre horizontally over time.
4Ship Controls• Mouse Y-Axis

Off
Allow the mouse Y-axis to control an aspect of the flight model
5Ship Controls• Relative Mouse Y-Axis

Off
Causes the mouse’s position to center vertically over time
6Ship Controls• Reset Mouse



Instantly centres the mouse.
7Ship Controls• Mouse Sensitivity

About 35%
Adjusts the sensitivity of the mouse movement.
8Ship Controls• Relative Mouse Rate

38.00%
Adjusts how quickly the mouse centres in relative mode.
9Ship Controls• Mouse Deadzone

32.00%
Adjusts the deadzone of the mouse movement
10Ship Controls• Mouse Power Curve



Makes the motion in the centre screen more sensitive. At 1.0 the indicator position is one-to-one with its effect.
11Ship Controls• Show Mouse Widget

On
Show a widget that indicates what the mouse is doing.
12Ship Controls• -Disable Relative Mouse



When used will disable the relative mouse feature
13Ship Controls◦ Button Mode

Hold
Decide if the button needs to be held (Hold) or the state toggles with each press.
14Ship Controls• -Flight Rotation




15Ship Controls◦ -Yaw AxisYawS[JOY X-AXIS][REGULAR]Analogue input axis for controlling ship yaw (turning left or right).
16Ship Controls▪ Deadzone

About 5%
Axis inputs below this value will be ignored.
17Ship Controls◦ Yaw Left



Digital input for yawing the ship left (turning left)
18Ship Controls◦ Yaw Right



Digital input for yawing the ship right (turning right)
19Ship Controls◦ Yaw Into Roll

Off
Enable a slight yaw action based on roll input: Off – no yaw into roll functionality. On Initial Roll – will apply a slight yaw when you begin a roll. On Low Roll – will apply yaw only on a low roll input and roll only on high roll input.
20Ship Controls◦ Yaw Into Roll Sensitivity

About 40%
Adjusts how much of an effect On Low Roll has
21Ship Controls◦ Yaw Into Roll Flight Assist Off

Off
Enable a slight yaw action based on roll input when flight assist is off: Default to standard controls – use whatever option is defined for normal flight. Off – no yaw into roll functionality. On Initial Roll – will apply a slight yaw when you begin a roll. On Low Roll – will apply yaw only on a low roll input and roll only on high roll input.
22Ship Controls◦ -Yaw-Roll Button



Hold or toggle to convert all roll input to yaw
23Ship Controls▪ Button Mode

Hold
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
24Ship Controls◦ -Roll AxisRollS[JOY RZ-AXIS]REGULARAnalogue input axis for controlling ship roll.
25Ship Controls▪ Deadzone

About 5%
Axis inputs below this value will be ignored.
26Ship Controls◦ Roll Left

(Blank)[A]Digital input for rolling the ship left (anticlockwise)
27Ship Controls◦ Roll Right

(Blank)[D]Digital input for rolling the ship right (clockwise)
28Ship Controls◦ -Pitch AxisPitchS[JOY Y-AXIS]
Analogue input axis for controlling ship pitch
29Ship Controls▪ Deadzone

About 5%
Axis inputs below this value will be ignored.
30Ship Controls◦ Pitch Up



Digital input for pitching the ship up
31Ship Controls◦ Pitch Down



Digital input for pitching the ship down
32Ship Controls• -Flight Thrust




33Ship Controls◦ -Lateral Thrust AxisThrust left/rightT Ministick[JOY X-AXIS]REGULARAnalogue input axis for controlling lateral (left and right) manoeuvring thrust
34Ship Controls▪ Deadzone

50.00%
Axis inputs below this value will be ignored.
35Ship Controls◦ Thrust LeftThrust Left

[L ARROW]Digital input for controlling left manoeuvring thrust
36Ship Controls◦ Thrust RightThrust Right

[R ARROW]Digital input for controlling right manoeuvring thrust
37Ship Controls◦ -Vertical Thrust AxisThrust up/downT Ministick[JOY Y-AXIS][REGULAR]Analogue input axis for controlling vertical (upward or downward) manoeuvring thrust
38Ship Controls▪ Deadzone

50.00%
Axis inputs below this value will be ignored.
39Ship Controls◦ Thrust UpThrust Up

[UP ARROW]Digital input for controlling upward manoeuvring thrust
40Ship Controls◦ Thrust DownThrust Down

[DOWN ARROW]Digital input for controlling downward manoeuvring thrust
41Ship Controls◦ -Thrust Forward & Backward Axis

(Blank)[REGULAR]Analogue input axis for controlling forward and backward manoeuvring thrust
42Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
43Ship Controls◦ Thrust ForwardForward ThrustT Rocker Axis RZ[+JOY RZ-AXIS]
Digital input for controlling forward manoeuvring thrust
44Ship Controls◦ Thrust BackwardReverse ThrustT Rocker Axis RZ[-JOY RZ-AXIS]
Digital input for controlling backward manoeuvring thrust
45Ship Controls• -Alternate Flight Controls




46Ship Controls◦ -Alternate Controls Toggle

(Blank)(Blank)Toggles the inputs between the regular and alternate controls
47Ship Controls▪ Button Mode

Toggle
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
48Ship Controls◦ -Yaw Axis

(Blank)REGULARAnalogue input axis for controlling ship yaw (turning left or right). (Alternate – used when the alternate flight controls are active.)
49Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
50Ship Controls◦ -Roll Axis

(Blank)REGULARAnalogue input axis for controlling ship roll. (Alternate – used when the alternate flight controls are active.)
51Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
52Ship Controls◦ -Pitch Axis

(Blank)REGULARAnalogue input axis for controlling ship pitch. (Alternate – used when the alternate flight controls are active.)
53Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
54Ship Controls◦ -Lateral Thrust Axis

(Blank)REGULARAnalogue input axis for controlling lateral (left and right) manoeuvring thrust. (Alternate – used when the alternate flight controls are active.)
55Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
56Ship Controls◦ -Vertical Thrust Axis

(Blank)REGULARAnalogue input axis for controlling vertical (upward or downward) manoeuvring thrust. (Alternate – used when the alternate flight controls are active.)
57Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
58Ship Controls• -Flight Throttle




59Ship Controls◦ -Throttle AxisThrottleT[JOY Z-AXIS]INVERTEDAnalogue input axis for setting the desired speed (normal flight) or desired thrust (flight assist off).
60Ship Controls▪ Deadzone

(About 10%)
Axis inputs below this value will be ignored.
61Ship Controls◦ Throttle Axis Range

FULL RANGE
Sets how to map the Throttle axis to speed. Full range uses the throttle range to map to the entire speed range (i.e. -100% to +100% speed.) Forward only uses the throttle range to map just the forward speed range (0 to +100% speed.)
62Ship Controls◦ -Forward Only Throttle Reverse

(Blank)(Blank)When Throttle axis range is set to Forward only this will allow reverse movement when toggled in place of forward movement.
63Ship Controls▪ Button Mode

HOLD
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
64Ship Controls◦ Increase Throttle

(Blank)(Blank)Digital input for increasing the throttle or desired speed depending on the status of the flight assistance system.
65Ship Controls◦ Decrease Throttle

(Blank)(Blank)Digital input for decreasing the throttle or desired speed depending on the status of the flight assistance system.
66Ship Controls◦ Throttle Increments

CONTINUOUS
Set what increments the desired speed is changed by when using Increase throttle and Decrease throttle inputs (Continuous will emulate an analogue scale.)
67Ship Controls◦ Set Speed To -100%



Directly set speed to100% reverse. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected.
68Ship Controls◦ Set Speed To -75%



Directly set speed to 75% reverse. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected.
69Ship Controls◦ Set Speed To -50%50% ReverseT[JOY 5]
Directly set speed to 50% reverse. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected.
70Ship Controls◦ Set Speed To -25%



Direcly set speed to 25% reverse. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected.
71Ship Controls◦ Set Speed To 0%All StopT[JOY 3]+[JOY 2]+[JOY 5][X]Directly set speed to zero. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected.
72Ship Controls◦ Set Speed To 25%



Directly set speed to 25% forward. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected.
73Ship Controls◦ Set Speed To 50%50% ThrottleT[JOY 4]
Directly set speed to 50% forward. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected.
74Ship Controls◦ Set Speed To 75%75% ThrottleT[JOY 3]+[JOY 2]+[JOY 4]
Directly set speed to 75% forward. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected.
75Ship Controls◦ Set Speed To 100%



Directly set speed to 100% forward. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected.
76Ship Controls• -Flight Landing Overrides




77Ship Controls◦ -Yaw Axis

(Blank)REGULARAnalogue input axis for controlling ship yaw (turning left or right).
78Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
79Ship Controls◦ Yaw Left

(Blank)(Blank)Digital input for yawing the ship left (turning left.) (Landing mode – if no binding is set, the default flight bindings are used.)
80Ship Controls◦ Yaw Right

(Blank)(Blank)Digital input for yawing the ship right (turning right).
81Ship Controls◦ Yaw Into Roll

Default To Standard Controls
Enable a slight yaw action based on roll input: Default to standard controls – use whatever option is defined for normal flight. Off – no yaw into roll functionality. On Initial Roll – will apply a slight yaw when you begin a roll. On Low Roll – sill apply yaw only on a low roll input and roll only in high roll input.
82Ship Controls◦ -Pitch Axis

(Blank)REGULARAnalogue input axis for controlling ship pitch. (Landing mode – if no binding is set, the default flight bindings are used.)
83Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
84Ship Controls◦ Pitch Up

(Blank)(Blank)Digital input for pitching the ship up. (Landing mode – if no binding is set, the default flight bindings are used.)
85Ship Controls◦ Pitch Down

(Blank)(Blank)Digital input for pitching the ship down. (Landing mode – if no binding is set, the default flight bindings are used.)
86Ship Controls▪ -Roll Axis

(Blank)REGULARAnalogue input axis for controlling ship roll. (Landing mode – if no binding is set, the default flight bindings are used.)
87Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
88Ship Controls◦ Roll Left

(Blank)(Blank)Digital input for rolling the ship left (anticlockwise). (Landing mode – if no binding is set, the default flight bindings are used.)
89Ship Controls◦ Roll Right

(Blank)(Blank)Digital input for folling the ship right (clockwise). (Landing mode – if no binding is set, the default flight bindings are used.)
90Ship Controls◦ -Lateral Thrust Axis

(Blank)REGULARAnalogue input axis for controlling lateral (left and right) manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.)
91Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
92Ship Controls◦ Thrust Left

(Blank)(Blank)Digital input for controlling left manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.)
93Ship Controls◦ Thrust Right

(Blank)(Blank)Digital input for controlling right manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.)
94Ship Controls◦ -Vertical Thrust Axis

(Blank)REGULARAnalogue input axis for controlling vertical (upward or downward) manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.)
95Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
96Ship Controls◦ Thrust Up

(Blank)(Blank)Digital input for controlling upward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.)
97Ship Controls◦ Thrust Down

(Blank)(Blank)Digital input for controlling downward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.)
98Ship Controls◦ -Thrust Forward & Backward Axis

(Blank)REGULARAnalogue input axis for controlling forward and backward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.)
99Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
100Ship Controls◦ Thrust Forward

(Blank)(Blank)Digital input for controlling forward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.)
101Ship Controls◦ Thrust Backward

(Blank)(Blank)Digital input for controlling backward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.)
102Ship Controls• -Flight Miscellaneous




103Ship Controls◦ -Toggle Flight AssistFlight AssistT[JOY 1][CAPS LOCK]When used, will disable the flight assistance system responsible for countering thrust and ensuring the ship travels at the desired speed in the ship’s current direction. When disabled, the pilot will need to counter any thrust (both linear and angular) to achieve the desired facing and velocity.
104Ship Controls▪ Button Mode

Toggle
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
105Ship Controls◦ Engine BoostBoostS[JOY 2]+[JOY 2]
Uses energy from the engine capacitor to overcharge the main drives providing a temporary boost in acceleration, maximum velocity and manoeuvrability. While in Supercruise this will activate Supercruise Overcharge if the appropriate module is installed.
106Ship Controls◦ Toggle Frame Shift Drive

Redundant[F]This will engage the FSD to either hyperspace jump to another system if it has been target locked, or supercruise if there is no target or a current system target is locked instead. While supercruising, it will exit to normal space as long as another star system hasn’t been targeted in the meantime, in which case it will hyperspace jump to that star system.
107Ship Controls◦ SuperCruiseSupercruiseT[JOY 2]+[JOY 5][J]This will engage the FSD to supercruise. This can be used to exit supercruise as well.
108Ship Controls◦ HyperSpace JumpHyperspaceT[JOY 2]+[JOY 4]
This will engage the FSD to perform a hyperspace jump to the currently targeted system or follow a scanned high energy wake.
109Ship Controls◦ -Rotational CorrectionRotational CorrectionT[JOY 2]+[JOY POV1-UP][O]Toggles rotational correction on or off (used within rotating structures to aid navigation within them).
110Ship Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
111Ship Controls◦ Toggle Orbit LinesOrbit LinesS[JOY 3]+[JOY POV1-RIGHT]
This will draw the lines along the orbital pathes of all nearby planets when in supercruise mode.
112Ship Controls• -Targeting




113Ship Controls◦ Select Target AheadTarget AheadS[JOY 2]
Selects the highlighted target on the HUD.
114Ship Controls◦ Cycle Next TargetNext ContactT[JOY 12]
Cycles forwards through the list of known contacts.
115Ship Controls◦ Cycle Previous ShipPrev ContactT[JOY 14]
Cycles backwards through the list of known contacts.
116Ship Controls◦ Select Highest ThreatHighest ThreatS[JOY 4]
Selects the target of highest threat as determined by the following: Incoming missiles locked onto you. Ships that have hit you in the last few seconds. Ships that have fired at you in the last few seconds. Hostile ships with weapons deployed. Hostile ships.
117Ship Controls◦ Cycle Next Hostile TargetNext HostileT[JOY 11]
Cycles forward through the list of known hostile contacts.
118Ship Controls◦ Cycle Previous Hostile ShipPrev HostileT[JOY 13]
Cycles backward through the list of known hostile contacts.
119Ship Controls◦ Select Teammate 1



Selects the first ship in your current team.
120Ship Controls◦ Select Teammate 2



Selects the second ship in your current team.
121Ship Controls◦ Select Teammate 3



Selects the third ship in your current team.
122Ship Controls◦ Select Teammate’s Target



After selecting a ship in your team, this control will select that ship’s current target.
123Ship Controls◦ Teammate Nav-Lock



Slave your frame shift drive to the selected teammate, enabling automatic supercruise and hyperspace jumps when within nav-lock range.
124Ship Controls◦ Cycle Next SubsystemNext SubsystemS[JOY POV1-UP]
Cycles forward through the target’s current subsystems.
125Ship Controls◦ Cycle Previous SubsystemPrev SubsystemS[JOY POV1-DOWN]
Cycles backward through the target’s current subsystems.
126Ship Controls◦ Target Next System in RouteNext Jump DestS[JOY 3]+[JOY POV1-UP][R]Target the next system in a planned route, if you have one plotted.
127Ship Controls• -Weapons




128Ship Controls◦ Primary FireFire 1S[JOY 1][SPACE]The primary weapons and modules trigger. Weapons and modules highlighted in orange in the current fire group configuration will activate when this input is used.
129Ship Controls◦ Secondary Fire

[JOY 3]
The secondary weapons and modules trigger. Weapons and modules highlighted in blue in the current fire group configuration will activate when this input is used.
130Ship Controls◦ Cycle Next Fire GroupNext Fire GroupS[JOY POV1-RIGHT][.]Cycles the current fire group forward based on the fire group configuration interface.
131Ship Controls◦ Cycle Previous Fire GroupPrev Fire GroupS[JOY POV1-LEFT][,]Cycles the current first group backward based on the fire group configuration interface.
132Ship Controls◦ Deploy Hardpoints

[JOY 2]+[JOY 4]
Dedicated input for deploying and retracting the ship’s hardpoint systems.
133Ship Controls◦ Firing Deploys Hardpoints

OFF
If hardpoints are not deployed, Primary fire and Secondary fire will deploy them.
134Ship Controls• -Cooling




135Ship Controls◦ -Silent Running
T[JOY 2]+[POV1 DOWN]ToggleToggle silent running on or off. While enabled, the shield system will automatically shut down and all heat radiators are disabled to ensure the ship has a near-zero signature. A low signature will prevent others from detecting the ship on their sensors. However, with no radiators enabled, heat will build up within the ship and can reach dangerous levels.
136Ship Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
137Ship Controls◦ Deploy HeatsinkHeatsinkS[JOY 2]+[JOY POV1-LEFT][V]A dedicated input for deploying a single available heatsink provided there is a heatsink launcher module installed and powered. There is no need to have the heatsink launcher bound to the current fire group to enable this functionality.
138Ship Controls• -Miscellaneous




139Ship Controls◦ Ship LightsLightsS[JOY 3]+[JOY 2][;]Toggles the ship’s headlights on or off.
140Ship Controls◦ -Sensor Zoom AxisSensor RangeSlider 0 Axis[JOY U-AXIS]INVERTED(DOESN’T SEEM TO WORK) Controls the sensor zoom level of the sensor interface to get a difference view of the surrounding area.
141Ship Controls▪ Deadzone

None
Axis inputs below this value will be ignored.
142Ship Controls◦ Increase Sensor ZoomInc Sensor RangeT[JOY 2]+[JOY 12][PAGE DOWN]Increases the zoom level of the sensor interface to get a wider view of the surrounding area.
143Ship Controls◦ Decrease Sensor ZoomDec Sensor RangeT[JOY 2]+[JOY 14][PAGE UP]Decreases the zoom level of the sensor interface to get a more focused view of the surrounding area.
144Ship Controls◦ Divert Power To EnginesENGT[JOY 7][Y]Diverts power from the power distributor to the engine system. Diverting power to engines results in higher top speeds and manoeuvring along with increasing the recharge rate on the engine capacitor (used for boosting.)
145Ship Controls◦ Divert Power To WeaponsWEPT[JOY 8][U]Diverts power from the power distributor to the weapon cooling system. Diverting power to weapons increases the recharge rate of the weapon cooling capacitor, allowing the weapons to fire for longer before overheating shuts them down.
146Ship Controls◦ Divert Power To SystemsSYST[JOY 10][T]Diverts power from the power distributor to ship systems. Diverting power to systems increases the resistive properties of all active shields and increases the recharge rate of the system capacitor (used for recharging shields and using other modules.)
147Ship Controls◦ Balance Power DistributionRSTT[JOY 9][6]Resets the current power distribution so that each system gets an equal amount of power.
148Ship Controls◦ Reset HMD Orientation



For Head Mounted Display users, this will reset what is considered facing forward based on the current orientation of the headset.
149Ship Controls◦ -Cargo ScoopCargo ScoopS[JOY 3]+[JOY POV1-DOWN]
Toggles the deployment of the ship’s cargo scoop (if available). Once deployed, any cargo canisters targeted will result in a cargo scoop widget being displayed on the cockpit GUI for aiding scooping.
150Ship Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
151Ship Controls◦ Jettison All Cargo



Jettisons all cargo currently onboard the ship.
152Ship Controls◦ Landing GearLanding GearS[JOY 3]+[JOY 4][L]Toggles the landing gear up for use while docking. While deployed, the flight controls change to that of the landing-specific controls where set. This allows pilots to control their ship differently when docking if desired.
153Ship Controls◦ -Microphone Mute


[R CTRL]+[R Alt]+[R…Mutes your microphone.
154Ship Controls▪ Button Mode

HOLD
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
155Ship Controls◦ Mute Button Mode

TOGGLE
Sets the mode of the Mute button.
156Ship Controls◦ Microphone State Mode (CQC)

PUSH TO TALK
Controls how the Microphone mute binding functions in CQC.
157Ship Controls◦ Use Shield CellSCBS[JOY 2]+[JOY POV1-LEFT]
A dedicated input for using a single available shield cell provided there is a shield bank module installed and powered. There is no need to have the shield cell bank bound to the current fire group to enable this functionality. Shield cells provide a significant recharge to all active shields.
158Ship Controls◦ Use Chaff LauncherChaffS[JOY 2]+[JOY POV1-DOWN]
Releases a cloud of sensor-distorting chaff that confuses gimbal and turret weapon tracking for a period of time.
159Ship Controls◦ Use Shutdown Field NeutraliserField NeutralizerT[JOY 2]+[JOY 11]
Hold input to activate the shutdown field neutraliser, provided one is installed and powered. Remains active until input is released or the SYS capacitor is depleted.
160Ship Controls◦ Charge ECMECMS[JOY 2]+[JOY POV1-RIGHT]
Charge the first inactive ECM.
161Ship Controls◦ Enable Context Menu in Ship

ON
Allow some buttons to open a menu of multiple sub-control bindings when held. Disabling this option could cause conflicts between the existing bindings which will need to be manually resolved.
162Ship Controls◦ Weapon ColourWeapon ColourS[JOY 5]
Toggles weapon colour customisation.
163Ship Controls◦ Engine ColourEngine ColourS[JOY 10]
Toggles engine colour customisation.
164Ship Controls◦ Night VisionNight VisionS[JOY 2]+[JOY POV1-UP]
Toggles the ship’s night vision mode on or off.
165Ship Controls• -Mode Switches




166Ship Controls◦ UI Focus



This button is used to navigate the cockpit UI and open the External panel, Comms panel & Internal panel, but its specific function depends on the UI focus mode setting.
167Ship Controls◦ UI Focus Mode

DIRECTION
Direction: Hold the UI focus button to enter focus mode, then use the directions UI panel left, UI panel up or UI panel right to select between the different cockpit panels. When focused on a panel press UI focus or UI Back to return to the default cockpit view. Cycle: Press the UI focus button repeatedly to focus on each cockpit panel in turn. Press UI Back to return to the default cockpit view.
168Ship Controls◦ External PanelUI LEFTS[JOY POV1-LEFT][F1]Directly focuses on the External interface panel. This panel includes navigation, contract and target information.
169Ship Controls◦ Comms PanelUI UPS[JOY POV1-UP][F4]Open up and focus on the expanded communications panel.
170Ship Controls◦ Auto Focus On Text Input Field

OFF
When this option is enabled the Comms panel will automatically select the text input field when switching to the Chat Log tab.
171Ship Controls◦ Quick Comms


[ENTER]For quick text communication. Will open up a minimised version of the communications panel, switch to the chat log tab and focus on the text input field. Does not affect the camera.
172Ship Controls◦ Role PanelUI DOWNS[JOY POV1-DOWN][F3]Directly focuses on the sensor interface for closer inspection.
173Ship Controls◦ Internal PanelUI RIGHTS[JOY POV1-RIGHT][F2]Directly focuses on the Internal interface panel. This panel includes ship information, records and inventory.
174Ship Controls◦ Looking At External Panel

Focuses The Panel
Choose what happens when headlook is used to look at the External panel. Does not affect what the panel does when accessed via a button press.
175Ship Controls◦ Looking At Comms Panel

Shows The Panel
Choose what happens when headlook is used to look at the Comms panel. Does not affect what the panel does when accessed via a button press.
176Ship Controls◦ Looking At Role Panel

Does Nothing
Choose what happens when headlook is used to look at the Role panel. Does not affect what the panel does when accessed via a button press.
177Ship Controls◦ Looking At Internal Panel

Focuses The Panel
Choose what happens when headlook is used to look at the internal panel. Does not affect what the panel does when accessed via a button press.
178Ship Controls◦ Enable UI Camera Lock On

ON
When this option is enabled the camera will turn and lock to the UI panel.
179Ship Controls◦ Open Galaxy MapGalaxy MapT[JOY 3]+[JOY 4][M]Opens and closes the galaxy map.
180Ship Controls◦ Open System MapSystem MapT[JOY 3]+[JOY 5][S]Opens and closes the system map.
181Ship Controls◦ -Show CQC Score Screen



Show a summary of everyone’s scores, kills, etc. in a Close Quarter Combat match.
182Ship Controls▪ Button Mode

HOLD
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
183Ship Controls◦ -HeadLookToggle HeadlookT[JOY 6]
Enables the ability to look around and out of the cockpit via the dedicated inputs (below).
184Ship Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
185Ship Controls◦ Game MenuMain MenuT[JOY 3]+[JOY 1]
Brings up the game menu. Note: this will not pause the game as it will continue to run in the background.
186Ship Controls◦ Friends Menu



Brings up the friends menu.
187Ship Controls◦ Open DiscoveryCodexT[JOY 2]+[JOY 13]
Opens the Discoveries section of the Codex when you make a discovery.
188Ship Controls◦ Switch Cockpit ModeHUD ModeT[JOY 2]+[JOY POV1-LEFT]
Switches between analysis and combat cockpit modes. Each mode will allow access to specific modules and functionality, which are indicated on a per-module basis via the fire group brackets.
189Ship Controls◦ Enter FSS ModeEnter FSST[JOY 2]+[JOY POV1-RIGHT]
Button to enter the Full Spectrum System Mode.
190Ship Controls• -HeadLook Mode




191Ship Controls◦ Mouse HeadLook

OFF
Allow the mouse to control headlook when headlook is enabled.
192Ship Controls◦ Mouse HeadLook Invert

OFF
Invert the mouse Y-axis during mouse headlook.
193Ship Controls◦ Mouse HeadLook Sensitivity

20% roughly
Adjusts the sensitivity of the mouse headlook.
194Ship Controls◦ HeadLook Default State

OFF
Sets headlook to be on by default. You can still disable it with Headlook.
195Ship Controls◦ HeadLook Button Increments

CONTINUOUS
Set what increments the headlook angle is changed by when using keys. Continuous will emulate an analogue scale.
196Ship Controls◦ HeadLook Axis Mode

ACCUMULATIVE
Sets how to handle head movement with an Axis: Accumulate will move the head in the direction and speed based on the input but will remain fixed in that direction once input is stopped. Direct maps the input to the direction with a neutral input representing straight ahead and full input resulting in a fully rotated view in the direction the input corresponds to.
197Ship Controls◦ Centre When HeadLook Inactive

ON
Centres the headlook orientation when the headlook controls are toggled off.
198Ship Controls◦ HeadLook Sensitivity

45% roughly
Adjusts the sensitivity of the headlook while using Accumulate.
199Ship Controls◦ HeadLook Smoothing

OFF
Enables headlook smoothing.
200Ship Controls◦ Reset HeadLook



Reset the current view to the centre and forward (only applicable with Accumulate enabled).
201Ship Controls◦ Look Up



Digital input for looking up within the cockpit.
202Ship Controls◦ Look Down



Digital input for looking down within the cockpit.
203Ship Controls◦ -Look UP and DOWN AxisLook Up/DownT[JOY Y-AXIS]InvertedAnalogue input for looking in the vertical axis within the cockpit
204Ship Controls▪ Deadzone


Zero %Axis inputs below this value will be ignored.
205Ship Controls◦ Look Left



Digital input for looking left within the cockpit.
206Ship Controls◦ Look Right



Digital input for looking right within the cockpit.
207Ship Controls◦ -Look Left and Right AxisLook Left/RightT[JOY X-AXIS]RegularAnalogue input for looking in the horizontal axis within the cockpit.
208Ship Controls▪ Deadzone


Zero %Axis inputs below this value will be ignored.
209Ship Controls◦ -Multi-Crew




210Ship Controls▪ Mode Toggle



Toggle between multi-crew modes.
211Ship Controls▪ Primary Fire



Primary fire for FireCon.
212Ship Controls▪ Secondary Fire



Secondary fire for FireCon.
213Ship Controls▪ Primary Utility Fire



Primary utility fire for FireCon.
214Ship Controls▪ Secondary Utility Fire



Secondary utility fire for FireCon.
215Ship Controls▪ Mouse X-Axis

OFF
Allow the mouse X/Y-axis to control the camera while in third-person mode.
216Ship Controls▪ Relative Mouse X-Axis

OFF
Causes the mouse’s position to centre horizontally over time.
217Ship Controls▪ Mouse Y-Axis

OFF
Allow the mouse X/Y-axis to control the camera while in third-person mode.
218Ship Controls▪ Relative Mouse Y-Axis

OFF
Causes the mouse’s position to centre vertically over time.
219Ship Controls▪ -Third-Person Yaw AxisYawS[JOY RZ-AXIS]RegularAnalogue input axis for controlling yaw while in third-person mode (turning left or right).
220Ship Controls• Deadzone


Zero %Axis inputs below this value will be ignored.
221Ship Controls▪ Third-Person Yaw Left



Digital input for yawing the camera while in third-person mode (turning left/right).
222Ship Controls▪ Third-Person Yaw Right



Digital input for yawing the camera while in third-person mode (turning left/right).
223Ship Controls▪ -Third-Person Pitch AxisPitchS[JOY Y-AXIS]RegularAnalogue input for pitching the camera up/down while in third-person mode.
224Ship Controls• Deadzone


Zero %Axis inputs below this value will be ignored.
225Ship Controls▪ Third-Person Pitch Up



Digital input for pitching the camera up/down while in third-person mode.
226Ship Controls▪ Third-Person Pitch Down



Digital input for pitching the camera up/down while in third-person mode.
227Ship Controls▪ Multi-Crew Mouse Sensitivity

10% Roughly
Mouse sensitivity when in multi-crew third-person view.
228Ship Controls▪ -Third-Person Field of View AxisCam YT[JOY U-AXIS]InvertedAnalogue input axis for controlling field of view while in third-person mode.
229Ship Controls• Deadzone

Zero %
Axis inputs below this value will be ignored.
230Ship Controls▪ Third-Person Field of View Out



Digital input for zooming field of view out while in third-person mode.
231Ship Controls▪ Third-Person Field of View In



Digital input for zooming field of view in while in third-person mode.
232Ship Controls▪ Cycle Cockpit UI ForwardsUI ForwardT[+JOY RZ-AXIS]
Cycle multi-crew cockpit UI forwards.
233Ship Controls▪ Cycle Cockpit UI BackwardsUI BackwardT[-JOY RZ-AXIS]
Cycle multi-crew cockpit UI backwards.
234Ship Controls• -Fighter Orders




235Ship Controls◦ Recall FighterDock SLFT[JOY 3]+[JOY 11]
Orders your fighter to dock, or requests to dock with your main ship if piloting a fighter
236Ship Controls◦ DefendBe DefensiveT[JOY 3]+[JOY POV1-DOWN][NUM 1]Orders your fighter/main ship to behave defensively.
237Ship Controls◦ Engage At WillBe AggressiveT[JOY 3]+[JOY POV1-UP][NUM 2]Orders your fighter/main ship to behave aggressively.
238Ship Controls◦ Attack TargetAttack My TargetT[JOY 3]+[JOY POV1-RIGHT][NUM 3]Orders your fighter/main ship to attack your current target.
239Ship Controls◦ Maintain FormationHold FireT[JOY 3]+[JOY 13][NUM 4]Orders your fighter/main ship to hold fire.
240Ship Controls◦ Hold PositionHold PositionT[JOY 3]+[JOY POV1-LEFT][NUM 5]Orders your fighter/main ship to hold position.
241Ship Controls◦ Follow MeFollowT[JOY 3]+[JOY 12][NUM 6]Orders your fighter/main ship to follow you.
242Ship Controls◦ Open OrdersCrew OrdersT[JOY 3]+[JOY 14][NUM 7]Open the orders panel
243Ship Controls• -Full Spectrum System Scanner




244Ship Controls◦ -Camera PitchPitchS[JOY Y-AXIS]REGULARVertical axis for movement of the camera.
245Ship Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
246Ship Controls◦ Camera Pitch Increase



Pitches the camera down.
247Ship Controls◦ Camera Pitch Decrease



Pitches the camera up.
248Ship Controls◦ -Camera YawYawS[JOY X-AXIS]REGULARHorizontal axis for movement of the camera.
249Ship Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
250Ship Controls◦ Camera Yaw Increase



Yaws the camera right.
251Ship Controls◦ Camera Yaw Decrease



Yaws the camera left.
252Ship Controls◦ Zoom In To TargetZoom FSS InS[JOY POV1-UP]
Zoom into a targeted object.
253Ship Controls◦ Zoom OutZoom FSS OutS[JOY POV1-DOWN]
Return to the previous zoom level.
254Ship Controls◦ Stepped Zoom In



Once zoomed in, this button zooms in a small step.
255Ship Controls◦ Stepped Zoom Out



Once zoomed in, this button zooms out a small step.
256Ship Controls◦ -TuningFSS TuningS[JOY RZ-AXIS]REGULARAxis that controls the tuning when listening for radio signals.
257Ship Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
258Ship Controls◦ Tuning Right



Button that increases the tuning.
259Ship Controls◦ Tuning Left



Button that decreases the tuning.
260Ship Controls◦ -Absolute Tuning
T{JOY Z-AXIS]REGULARAxis that sets the tuning to a fixed position when listening for radio signals
261Ship Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
262Ship Controls◦ FSS Tuning Sensitivity

25% roughly
Sensitivity of tuning controls when in FSS.
263Ship Controls◦ Discovery ScanFSS HonkT[JOY 2]+[JOY POV1-UP]
Trigger the Discovery Scan.
264Ship Controls◦ Leave FSSExit FSST[JOY 2]+[JOY POV1-RIGHT]
Leave FSS mode and return to cockpit view.
265Ship Controls◦ Mouse X-Axis

OFF
Allow the mouse X/Y-axis to control the camera while in FSS.
266Ship Controls◦ Relative Mouse X-Axis

ON
Causes the mouse’s position to centre horizontally over time.
267Ship Controls◦ Mouse Y-Axis

OFF
Allow the mouse X/Y-axis to control the camera while in FSS.
268Ship Controls◦ Relative Mouse Y-Axis

ON
Causes the mouse’s position to centre vertically over time.
269Ship Controls◦ FSS Mouse Sensitivity

10% roughly
Mouse sensitivity when in FSS.
270Ship Controls◦ FSS Mouse Deadzone

Zero %
Adjusts the deadzone of the mouse movement when in FSS.
271Ship Controls◦ FSS Mouse Power Curve

Zero %
Makes the motion in the centre screen more sensitive when in FSS. At 1.0, the indicator position is one-to-one with its effect.
272Ship Controls◦ Target Current Signal



Targets the current signal when fully zoomed in.
273Ship Controls◦ Show Help


[R Shift]+[/]Displays a guide to using the FSS.
274Ship Controls• -Detailed Surface Scanner




275Ship Controls◦ -Toggle Front/Back View



Toggle between the front and back view of a planet.
276Ship Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
277Ship Controls◦ Exit ModeExit DSSS[JOY 3][Q]Exits the Detailed Surface Scanner mode.
278Ship Controls◦ Next FilterNext Signal (DSS)T[+JOY RZ-AXIS][E]Cycles to the next filter on the planetary heatmap.
279Ship Controls◦ Previous FilterPrev Signal (DSS)T[-JOY RZ-AXIS][W]Cycles to the previous filter on the planetary heatmap.
280Ship Controls◦ Mouse X-Axis

OFF
Allow the mouse X/Y-axis to control the camera while in third-person mode.
281Ship Controls◦ Relative Mouse X-Axis

OFF
Causes the mouse’s position to centre horizontally over time.
282Ship Controls◦ Mouse Y-Axis

OFF
Allow the mouse X/Y-axis to control the camera while in third-person mode.
283Ship Controls◦ Relative Mouse Y-Axis

OFF
Causes the mouse’s position to centre vertically over time.
284Ship Controls◦ DSS Mouse Sensitivity

15% roughly
Mouse sensitivity when in DSS third-person view.
285Ship Controls◦ -Third-Person Yaw AxisDSS YawS[JOY RZ-AXIS]REGULARAnalogue input axis for controlling yaw while in third-person mode (turning left or right).
286Ship Controls▪ Deadzone

5% roughly
Axis inputs below this value will be ignored.
287Ship Controls◦ Third-Person Yaw Left



Digital input for yawing the camera while in third-person mode (turning left/right).
288Ship Controls◦ Third-Person Yaw Right



Digital input for yawing the camera while in third-person mode (turning left/right).
289Ship Controls◦ -Third-Person Pitch AxisPitchS[JOY Y-AXIS]REGULARAnalogue input for pitching the camera up/down while in third-person mode.
290Ship Controls▪ Deadzone

5% roughly
Axis inputs below this value will be ignored.
291Ship Controls◦ Third-Person Pitch UP



Digital input for pitching the camera up/down while in third-person mode.
292Ship Controls◦ Third-Person Pitch Down



Digital input for pitching the camera up/down while in third-person mode.
293Ship Controls◦ -Third-Person Field of View AxisDSS Field of ViewS[Joy U-AXIS]INVERTEDAnalogue input axis for controlling field of view while in third-person mode.
294Ship Controls▪ Deadzone

5% roughly
Axis inputs below this value will be ignored.
295Ship Controls◦ Third-Person Field of View Out



Digital input for zomming field of view out while in third-person mode.
296Ship Controls◦ Third-Person Field of View In



Digital input for zooming field of view in while in third-person mode.
297General Controls• -Interface Mode




298General Controls◦ UI Panel UpComms PanelT[JOY POV1-UP][F5]Input for interacting with the cockpit interfaces (and main game menus).
299General Controls◦ UI Panel DownRole PanelT[JOY POV1DOWN][F6]Input for interacting with the cockpit interfaces (and main game menus).
300General Controls◦ UI Panel LeftNav PanelT[JOY POV1-LEFT][F7]Input for interacting with the cockpit interfaces (and main game menus).
301General Controls◦ UI Panel RightSystems PanelT[JOY POV 1-RIGHT][F8]Input for interacting with the cockpit interfaces (and main game menus).
302General Controls◦ UI Panel SelectUI SelectS[JOY 1][F9]Input for interacting with the cockpit interfaces (and main game menus).
303General Controls◦ UI BackUI BackS[JOY 3][Q]Input for interacting with the cockpit interfaces (and main game menus).
304General Controls◦ UI Nested ToggleUI ToggleS[JOY 2]
Input for interacting with the main game menus.
305General Controls◦ Next Panel TabNext PanelT[+JOY RZ-AXIS][E]While focused on a cockpit interface (left and right side panels) this will select the next tab.
306General Controls◦ Previous Panel TabPrev PanelT[-JOY RZ-AXIS][W]While focused on a cockpit interface (left and right side panels) this will select the previous tab.
307General Controls◦ Next Page



While in a fullscreen interface, this will select the next page.
308General Controls◦ Previous Page



While in a fullscreen interface, this will select the previous page.
309General Controls• -Galaxy Map




310General Controls◦ -Galaxy Cam Pitch AxisGalMap YT[JOY Y-AXIS]RegularControls camera pitch in the galaxy map.
311General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
312General Controls◦ Galaxy Cam Pitch Up



Controls camera pitch in the galaxy map.
313General Controls◦ Galaxy Cam Pitch Down



Controls camera pitch in the galaxy map.
314General Controls◦ -Galaxy Cam Yaw AxisGalMap XT[JOY X-AXIS]RegularControls camera rotation in the galaxy map.
315General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
316General Controls◦ Galaxy Cam Yaw Left



Controls camera rotation in the galaxy map.
317General Controls◦ Galaxy Cam Yaw Right



Controls camera rotation in the galaxy map.
318General Controls◦ -Galaxy Cam Translate Y-AXISGalCam Pitch???S[JOY Y-AXIS]RegularControls camera panning in the galaxy map.
319General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
320General Controls◦ Galaxy cam Translate Forward



Controls camera panning in the galaxy map.
321General Controls◦ Galaxy Cam Translate Backward



Controls camera panning in the galaxy map.
322General Controls◦ -Galaxy Cam Translate X-AxisGalCam Yaw???S[JOY X-AXIS]RegularControls camera panning in the galaxy map.
323General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
324General Controls◦ Galaxy Cam Translate Left



Controls camera panning in the galaxy map.
325General Controls◦ Galaxy Cam Translate Right



Controls camera panning in the galaxy map.
326General Controls◦ -Galaxy Cam Translate Z-Axis


RegularControls camera panning in the galaxy map.
327General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
328General Controls◦ Galaxy Translate UpGalMap UpT[JOY 7]
Controls camera panning in the galaxy map.
329General Controls◦ Galaxy Cam Translate DownGalMap DownT[JOY 9]
Controls camera panning in the galaxy map.
330General Controls◦ -Galaxy Cam Zoom Axis


RegularControls Camera zoom in the galaxy map.
331General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
332General Controls◦ Galaxy Cam Zoom InGalMap Zoom InT[JOY 8]
Controls camera zoom in the galaxy map.
334General Controls◦ Galaxy Cam Zoom OutGalMap Zoom OutT[JOY 10]
Controls camera zoom in the galaxy map.
335General Controls◦ -Galaxy Cam Set Y-Axis to Z-Axis



Sets the Y-axis to function as the Z translation axis
336General Controls▪ Button Mode

HOLD
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
337General Controls◦ Galaxy Cam Select Current System



Moves the galaxy map camera back to the system you are currently in.
338General Controls• Camera Suite




339General Controls◦ Ship – Toggle Camera SuiteExternal Cam???S[+JOY U-AXIS][L CTRL]+[L ALT]+[SPACE]Toggles the Camera Suite if it is available in the current game mode.
340General Controls◦ SRV – Toggle Camera SuiteExternal Cam???S[+JOY U-AXIS][L CTRL]+[L ALT]+[SPACE]Toggles the Camera Suite if it is available in the current game mode.
341General Controls◦ Commander – Toggle Camera Suite



Toggles the Camera Suite if it is available in the current game mode.
342General Controls◦ Previous CameraPrev CamT[-JOY RZ-AXIS][W]Scroll to the previous camera position.
343General Controls◦ Next CameraNext CamT[+JOY RZ-AXIS][E]Scroll to the next camera position.
344General Controls◦ Enter Free CameraFree CamS[JOY 3][F]Enter free camera mode from position of current camera view. Restricted movement is also available for internal cameras in this mode.
345General Controls◦ Camera – Cockpit Front


[NUM 1]Jump To camera position – Cockpit Front.
346General Controls◦ Camera – Cockpit Back


[NUM 2]Jump To camera position – Cockpit Back.
347General Controls◦ Camera – CMDR 1


[NUM 3]Jump To camera position – CMDR 1.
348General Controls◦ Camera – CMDR 2


[NUM 4]Jump To camera position – CMDR 2.
349General Controls◦ Camera – Co-Pilot 1


[NUM 5]Jump To camera position – Co-Pilot 1.
350General Controls◦ Camera – Co-Pilot 2


[NUM 6]Jump To camera position – Co-Pilot 2.
351General Controls◦ Camera – Co-Pilot 3


[NUM 7]Jump To camera position – Co-Pilot 3.
352General Controls◦ Camera – Front


[NUM 8]Jump To camera position – Front
353General Controls◦ Camera – Back


[NUM 9]Jump To camera position – Back
354General Controls◦ Camera – Back



Jump To camera position – Low.
355General Controls• -Free Camera




356General Controls◦ Toggle HUDToggle HudS[JOY 4][H]Toggle the camera HUD on/off.
357General Controls◦ Increase SpeedInc Cam SpeedS[JOY POV1-UP]
Increase the speed the free camera moves at.
358General Controls◦ Decrease SpeedDec Cam SpeedS[JOY POV1-DOWN]
Decrease the speed the free camera moves at.
359General Controls◦ -Forward Axis

[JOY Z-AXIS]RegularMove the free camera forward and backwards.
360General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
361General Controls◦ Throttle Axis Range

FULL RANGE
Sets how to map the Throttle axis to speed. Full range uses the throttle range to map to the entire speed range (i.e. -100% to +100% speed). Forward only uses the throttle range to map just the forward speed range (0 to +100% speed.
362General Controls◦ -Forward Only Throttle Reverse



When Throttle axis range is set to Forward only this will allow reverse movement when toggled in place of forward movement.
363General Controls▪ Button Mode

HOLD
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
364General Controls◦ Move ForwardCam ForwardsT[+JOY RZ-AXIS]
Move the free camera forward.
365General Controls◦ Move BackwardCam BackwardsT[-JOY RZ-AXIS]
Move the free camera backward.
366General Controls◦ -Lateral Axis


RegularMove the free camera left and right.
367General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
368General Controls◦ Move RightCam Right
[+JOY X-AXIS]
Move the free camera right.
369General Controls◦ Move LeftCam Left
[-JOY X-AXIS]
Move the free camera left.
370General Controls◦ -Lift AxisCam Z
[JOY Y-AXIS]RegularMove the free camera up and down.
371General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
372General Controls◦ -Move Up (Analogue)



Move the free camera up using an analogue input.
373General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
374General Controls◦ -Move Down (Analogue)



Move the free camera down using an analogue input.
375General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
376General Controls◦ Move UpCam UpT[JOY 3]+[JOY 7]
Move the free camera up.
377General Controls◦ Move DownCam DownT[JOY 3]+[JOY 9]
Move the free camera down.
378General Controls◦ Mouse Y-Axis

OFF
Use mouse to control camera pitch.
379General Controls◦ Mouse X-Axis

OFF
Use mouse to control camera yaw.
380General Controls◦ -Pitch AxisPitchS[JOY Y-AXIS]INVERTEDRotate the camera around its pitch axis.
381General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
382General Controls◦ Free Camera Mouse Sensitivity

20% roughly
The sensitivity of the mouse while controlling the free camera.
383General Controls◦ Relative Mouse Y-Axis

ON
Causes the mouse’s position to centre horizontally over time.
384General Controls◦ Pitch Up



Pitch the camera up.
385General Controls◦ Pitch Down



Pitch the camera down.
386General Controls◦ -Yaw AxisYawS[JOY X-AXIS]RegularRotate the camera around its yaw axis.
387General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
388General Controls◦ Relative Mouse X-Axis

ON
Causes the mouse’s position to centre horizontally over time.
389General Controls◦ Yaw Left



Rotate the camera left.
390General Controls◦ Yaw Right



Rotate the camera right.
391General Controls◦ -Roll AxisRollS[JOY RZ-AXIS]RegularRotate the camera around its roll axis.
392General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
393General Controls◦ Roll Left



Roll the camera anticlockwise.
394General Controls◦ Roll Right



Roll the camera clockwise.
395General Controls◦ Stabiliser ON/OFF ToggleCam Rotation LockS[JOY 2][R]Toggle between the camera rotating with the ship and rotating independently.
396General Controls◦ Cameral / Ship Controls ToggleLock to VehicleT[JOY 4][V]Toggle between control of the camera and ship.
397General Controls◦ Attach / Detach CameraLock to WorldT[JOY 5][W]Connect the camera to your ship, or disconnect the camera from your ship.
398General Controls◦ Exit Free CameraExit Free CamS[JOY 3][F]Exit the free camera and revert back to the previous camera position.
399General Controls◦ Zoom / Blur ToggleAdvance CamT[JOY 6][Z]Toggle between Zoom and Blur Controls.
400General Controls◦ Increase Zoom/FocusZoom InT[JOY 3]+[JOY 8][PAGE UP]Zoom in the lens or Increase the current focus distance, depending on current mode.
401General Controls◦ Decrease Zoom/FocusZoom OutT[JOY 3]+[JOY 10][PAGE DOWN]Zoom out the lens or Decrease the current focus distance, depending on current mode.
402General Controls◦ Decrease BlurDec BlurT[JOY 13][HOME]Decrease the amount of blur.
403General Controls◦ Increase BlurInc BlurT[JOY 11][END]Increase the amount of blur.
404General Controls• -Holo-ME




405General Controls◦ Undo


[Z]Undo changes in Holo-Me.
406General Controls◦ Redo


[X]Redo changes in Holo-Me.
407General Controls◦ Toggle Mouse Rotation


[MOUSE 2]Hold button down to use mouse to rotate the camera angle in Holo-Me.
408General Controls◦ -Rotate Camera


[JOY X-AXIS]Rotate the camera angle in Holo-Me.
409General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
410General Controls• -PlayList




411General Controls◦ Play / Pause



Plays/pauses the Playlist.
412General Controls◦ Skip Forward



Skips to the next Playlist entry.
413General Controls◦ Skip Backward



Skips to the last Playlist entry. Returns to the start of the current the Playlist entry after three seconds.
414General Controls◦ Clear Queue



Clears the Playlist.
415General Controls• -Store Camera




416General Controls◦ Hold To Rotate


[MOUSE 1]Hold this button to be able to rotate the camera with the mouse.
417General Controls◦ -Pitch Axis

[JOY Y-AXIS]INVERTEDRotate the camera around its pitch axis.
418General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
419General Controls◦ -Yaw Axis

[JOY RZ-AXIS]INVERTEDRotate the camera around its yaw axis.
420General Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
421General Controls◦ Store Camera Zoom In

[+MOUSE Z-AXIS]
Controls camera zoom in the store.
422General Controls◦ Store Camera Zoom Out

[-MOUSE Z-AXIS]
Controls camera zoom in the store.
423General Controls◦ Store Toggle


[MOUSE 2]Toggles the store in and out of the preview mode.
424SRV Controls• -Driving




425SRV Controls◦ -Drive AssistDrive AssistT[JOY 1]
Toggle Drive Assist on/off.
426SRV Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
427SRV Controls◦ Drive Assist Default

OFF
Sets Drive Assist to on or off by default after deploying SRV.
428SRV Controls◦ SRV Steering Mouse X-Axis

OFF
Allow the mouse X-axis to control the steering of the SRV.
429SRV Controls◦ Relative Mouse X-Axis Steer

OFF
Causes the mouse’s position to centre horizontally over time.
430SRV Controls◦ SRV Rolling Mouse X-Axis

OFF
Allow the mouse X-axis to control the rolling of the SRV.
431SRV Controls◦ Relative Mouse X-Axis Roll

OFF
Causes the mouse’s position to centre horizontally over time.
432SRV Controls◦ SRV Pitch Mouse Y-Axis

OFF
Allow the mouse Y-axis to control the pitch of the SRV.
433SRV Controls◦ Relative Mouse Y-Axis Pitch

OFF
Causes the mouse’s position to centre vertically over time.
434SRV Controls◦ -Steering AxisSRV SteerS[JOY RZ-AXIS]RegularAxis steering for SRV.
435SRV Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
436SRV Controls◦ Steering Left Button



Button for steering left in SRV.
437SRV Controls◦ Steering Right Button



Button for steering right in SRV.
438SRV Controls◦ -Roll AxisRollS[JOY RZ-AXIS]RegularAxis rolling for the SRV.
439SRV Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
440SRV Controls◦ Roll Left Button



Button for rolling left in the SRV.
441SRV Controls◦ Roll Right Button



Button for rolling right in the SRV.
442SRV Controls◦ -Pitch AxisPitchS[JOY Y-AXIS]INVERTEDPitch axis control when airborne.
443SRV Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
444SRV Controls◦ Pitch Up Button



Pitch Up Button use when airborne.
445SRV Controls◦ Pitch Down Button



Pitch Down Button use when airborne.
446SRV Controls◦ -Vertical ThrustersVertical ThrustersS[JOY POV1-UP][-JOY Y-AXIS]Provides a temporary lift.
447SRV Controls▪ Button Mode

HOLD
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
448SRV Controls◦ SRV Primary FireFire 1S[JOY 1]
SRV Primary Fire.
449SRV Controls◦ SRV Secondary FireFire 2S[JOY 3]
SRV Secondary Fire.
450SRV Controls◦ -HandbrakeHandbrakeS[JOY 3]+[JOY 4][L]Apply Handbrake.
451SRV Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
452SRV Controls◦ HeadlightsLightsS[JOY 3]+[JOY 2][:]Turn Headlights On/Off.
453SRV Controls◦ Toggle SRV TurretTurret ModeS[JOY 2]+[JOY 4][SPACE]Toggle SRV Turret.
454SRV Controls◦ Cycle Next Fire GroupNext Fire GroupS[JOY POV1-RIGHT][.]Cycles the current fire group forward based on the fire group configuration interface.
455SRV Controls◦ Cycle Previous Fire GroupPrev Fire GroupS[JOY POV1-LEFT][,]Cycles the current fire group backward based on the fire group configuration interface.
456SRV Controls• -Driving Targeting




457SRV Controls◦ Select Target AheadSelect Target AheadS[JOY 2]
Selects the highlighted target on the HUD.
458SRV Controls• -Driving Turret Controls




459SRV Controls◦ Turret Mouse X-Axis

OFF
Allow the mouse X/Y-axis to control the turret while in SRV turret mode.
460SRV Controls◦ Turret Relative Mouse X-Axis

ON
Causes the mouse’s position to centre horizontally over time.
461SRV Controls◦ Turret Mouse Y-Axis

OFF
Allow the mouse X/Y-axis to control the turret while in SRV turret mode.
462SRV Controls◦ Turret Relative Mouse Y-Axis

ON
Causes the mouse’s position to centre vertically over time.
463SRV Controls◦ -SRV Turret Yaw AxisTurret YawS[JOY RZ-AXIS]RegularAnalogue input axis for controlling yaw while in SRV turret mode (turning left or right).
464SRV Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
465SRV Controls◦ SRV Turret Yaw Left



Digital input for yawing the turret while in SRV turret mode (turning left/right).
466SRV Controls◦ SRV Turret Yaw Right



Digital input for yawing the turret while in SRV turret mode (turning left/right).
467SRV Controls◦ -SRV Turret Pitch AxisPitchS[JOY Y-AXIS]RegularAnalogue input for pitching the turret up/down while in SRV turret mode.
468SRV Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
469SRV Controls◦ SRV Turret Pitch Up



Digital input for pitching the turret up/down while in SRV turret mode.
470SRV Controls◦ SRV Turret Pitch Down



Digital input for pitching the turret up/down while in SRV turret mode.
471SRV Controls◦ SRV Turret Mouse Sensitivity

25% roughly
Mouse sensitivity while in SRV turret mode.
472SRV Controls◦ SRV Turret Mouse Deadzone

20% roughly
Adjusts the deadzone of the mouse movement while in SRV turret mode.
473SRV Controls◦ SRV Turret Mouse Power Curve

Zero %
Makes the motion in the centre screen more sensitive while in SRV turret mode. At 1.0, the indicator position is one-to-one with its effect.
474SRV Controls• -Drive Throttle




475SRV Controls◦ -Drive Speed AxisThrottleT[JOY Z-AXIS]INVERTEDDrive speed axis for the SRV.
476SRV Controls▪ Deadzone

10% roughly
Axis inputs below this value will be ignored.
477SRV Controls◦ Throttle Axis Range

FULL RANGE
Sets how to map the Throttle axis to speed. Full range uses the throttle range to map to the entire speed range (i.e. -100% to +100% speed). Forward only uses the throttle range to map just the forward speed range (0 to +100% speed.
478SRV Controls◦ -Forward Only Throttle Reverse



When Throttle axis range is set to Forward only this will allow reverse movement when toggled in place of forward movement.
479SRV Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
480SRV Controls◦ SVR Throttle Increments

CONTINUOUS
Set what increments the desired speed is changed by in drive assists when using Accelerate Button and Decelerate Button inputs (Continuous will emulate an analogue scale).
481SRV Controls◦ Accelerate Button



Acceleration button for SRV.
482SRV Controls◦ Decelerate Button



Deceleration button for SRV. This also acts as acceleration while reversing.
483SRV Controls◦ -Accelerate Axis



Acceleration axis for SRV.
484SRV Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
485SRV Controls◦ -Decelerate Axis



Deceleration axis for SRV. This also acts as acceleration while reversing.
486SRV Controls▪ Deadzone

Zero %
Axis inputs below this value will be ignored.
487SRV Controls• -Driving Miscellaneous




488SRV Controls◦ Divert Power To EnginesENGT[JOY 7][Y]Diverts power from the power distributor to the engine system. Diverting power to engines results in higher top speeds and manoeuvring along with increasing the recharge rate on the engine capacitor (used for boosting).
489SRV Controls◦ Divert Power To WeaponsWEPT[JOY 8][U]Diverts power from the power distributor to the weapon cooling system. Diverting power to weapons increases the recharge rate of the weapon cooling capacitor, allowing the weapons to fire for longer before overheating shuts them down.
490SRV Controls◦ Divert Power To SystemsSYST[JOY 10][T]Diverts power from the power distributor to SRV systems. Diverting power to systems increases the resistive properties of all active shields and increases the recharge rate of the system capacitor (used for recharging shields and using other modules).
491SRV Controls◦ Balance Power DistributionRSTT[JOY 9]L SHIFT+[6]Resets the current power distribution so that each system gets an equal amount of power.
492SRV Controls◦ -Cargo ScoopCargo ScoopS[JOY 3]+[JOY POV1-DOWN]
Toggles the deployment of the SRV’s cargo scoop (if available). Once deployed, any cargo canisters targeted will result in a cargo scoop widget being displayed on the cockpit GUI for aiding scooping.
493SRV Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
494SRV Controls◦ Jettison All Cargo



Jettisons all cargo currently onboard the SRV.
495SRV Controls◦ Recall/Dismiss ShipRecall/Dismiss ShipT[JOY 2]+[JOY 3]+[JOY POV1-UP]
Recalls or Dismisses your ship while in an SRV.
496SRV Controls◦ Enable Context Menu in SRV

ON
Allow some buttons to open a menu of multiple sub-control bindings when held. Disabling this option could cause conflicts between the existing bindings which will need to be manually resolved.
497SRV Controls• -Driving Mode Switches




498SRV Controls◦ UI Focus



This button is used to navigate the cockpit UI and open the External panel, Comms panel & Internal panel, but its specific function depends on the UI focus mode setting.
499SRV Controls◦ External PanelUI LeftS[JOY POV1-LEFT][1]Directly focuses on the External panel interface.
500SRV Controls◦ Comms PanelUI UpS[JOY POV1-UP][2]Open up and focus on the expanded communications panel.
501SRV Controls◦ Quick Comms

[ENTER]
For quick text communication. Will open up a minimised version of the communications panel, switch to the chat log tab and focus on the text input field. Does not affect the camera.
502SRV Controls◦ Role PanelUI DownS[JOY POV1-DOWN][4]Directly focuses on the sensor interface for closer inspection.
503SRV Controls◦ Internal PanelUI RightS[JOY POV1-RIGHT][3]Directly focuses on the right side panel interface (ship systems information).
504SRV Controls◦ Open Galaxy MapGalaxy MapT[JOY 3]+[JOY 4][M]Opens and closes the galaxy map.
505SRV Controls◦ Open System MapSystem MapT[JOY 3]+[JOY 5][S]Opens and closes the system map.
506SRV Controls◦ Open DiscoveryCodexT[JOY 2]+[JOY 13]
Opens the Discoveries section of the Codex when you make a discovery.
507SRV Controls◦ Switch Cockpit ModeHUD ModeT[JOY 2]+[JOY POV1-LEFT]
Switches between analysis and combat cockpit modes. Each mode will allow access to specific modules and functionality, which are indicated on a per-module basis via the fire group brackets.
508SRV Controls• -HeadlookToggle HeadlookT[JOY 6]
Enables the ability to look around and out of the cockpit via the dedicated inputs (below).
509SRV Controls◦ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
510On Foot Controls• -On Foot




511On Foot Controls◦ Mouse X-Axis

ROTATE
Allow the mouse X/Y-axis to look around during on-foot movement.
512On Foot Controls◦ Mouse Y-Axis

PITCH
Allow the mouse X/Y-axis to look around during on-foot movement.
513On Foot Controls◦ Mouse Sensitivity

25% estimated
Adjusts the sensitivity of the mouse movement.
514On Foot Controls◦ -Forward Axis


RegularAnalogue input axis for controlling forward and backward movement.
515On Foot Controls▪ Deadzone

0.00%
Axis inputs below this value will be ignored.
516On Foot Controls◦ Move Forward


[W]Digital input for forward on-foot movement.
517On Foot Controls◦ Move Backward


[S]Digital input for a backward on-foot movement.
518On Foot Controls◦ -Strafe Axis


RegularAnalogue input axis for controlling strafe movement (right/left).
519On Foot Controls▪ Deadzone

0.00%
Axis inputs below this value will be ignored.
520On Foot Controls◦ Strafe Left


[A]Digital input for left strafing on-foot movement.
521On Foot Controls◦ Strafe Right


[D]Digital input for right strafing on-foot movement.
522On Foot Controls◦ -Rotate Axis


RegularAnalogue input axis for controlling left or right rotation.
523On Foot Controls▪ Deadzone

0.00%
Axis inputs below this value will be ignored.
524On Foot Controls◦ Rotate Sensitivity

45% est.
Affects the speed of left or right rotation.
525On Foot Controls◦ Turn Left



Digital input for left rotation on-foot movement.
526On Foot Controls◦ Turn Right



Digital input for right rotation on-foot movement.
527On Foot Controls◦ - Pitch Axis


RegularAnalogue input axis for controlling up or down rotation.
528On Foot Controls▪ Deadzone

0.00%
Axis inputs below this value will be ignored.
529On Foot Controls◦ Pitch Sensitivity

20% est.
Affects the speed of left or right rotation.
530On Foot Controls◦ Look Up



Digital input for up pitch on-foot movement.
531On Foot Controls◦ Look Down



Digital input for down pitch on-foot movement.
532On Foot Controls◦ -Sprint


[L SHIFT]Digital input to toggle run/sprint.
533On Foot Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
534On Foot Controls◦ -Walk


[/]Digital input to toggle walk/run.
535On Foot Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
536On Foot Controls◦ -Crouch


[L CTRL]Digital input to toggle crouch.
537On Foot Controls▪ Button Mode

TOGGLE
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
538On Foot Controls◦ Jump


[SPACE]Digital input to trigger a jump.
539On Foot Controls◦ Interact


[E]Interact with items in the worlds.
540On Foot Controls◦ Secondary Interact


[F]Alternative interaction option with some items in the world.
541On Foot Controls◦ -Open Item Wheel


[L ALT] HOLDOpen item wheel.
542On Foot Controls▪ Button Mode

HOLD
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
543On Foot Controls◦ -Open Emote Wheel


[B] HOLDOpen emote wheel.
544On Foot Controls▪ Button Mode

HOLD
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
545On Foot Controls◦ Cycle Utility Wheel Mode


[MOUSE 2] or [SPACE]?Cycle utility wheel mode.
546On Foot Controls◦ -Wheel Horizontal



No Text
547On Foot Controls▪ Deadzone

45.00%
Axis inputs below this value will be ignored.
548On Foot Controls◦ Wheel Left



No Text
549On Foot Controls◦ Wheel Right



No Text
550On Foot Controls◦ -Wheel Vertical



No Text
551On Foot Controls▪ Deadzone

45.00%
Axis inputs below this value will be ignored.
552On Foot Controls◦ Wheel Up



No Text
553On Foot Controls◦ Wheel Down



No Text
554On Foot Controls◦ Wheel Accepts Mouse Input

OFF
No Text
555On Foot Controls◦ Fire Weapon / Use Tool


[MOUSE 1]Fire the currently held weapon or use the currently held suit tool.
556On Foot Controls◦ -Aim Down Sights


[MOUSE 2]Look down the sights of your currently held weapon.
557On Foot Controls▪ Button Mode

HOLD
Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press.
558On Foot Controls◦ Throw Grenade


[X]Throw an equipped grenade.
559On Foot Controls◦ Melee Attack


[V]Swings the currently held weapon in order to damage close range opponents.
560On Foot Controls◦ Reload


[R]Reload your currently held weapon.
561On Foot Controls◦ Switch Weapon



Switches between your primary and secondary weapon, or your two primary weapons if available. Double tapping this input will always select your secondary weapon.
562On Foot Controls◦ Select Primary Weapon


[1]Switches to your primary weapon, or cycles between them if you have more than one primary weapon equipped.
563On Foot Controls◦ Select Secondary Weapon


[2]Switches to your secondary weapon.
564On Foot Controls◦ Select Tool



Cycles between your available suit tools.
565On Foot Controls◦ Select Next Weapon


[-MOUSE Z-AXIS]Switched to your next equipped weapon.
566On Foot Controls◦ Select Previous Weapon


[+MOUSE Z-AXIS]Switch to your previous equipped weapon.
567On Foot Controls◦ Holster Weapon


[U]Put away your held weapon or tool.
568On Foot Controls◦ Select Next Grenade Type


[TAB]Switch to the next grenade type in your inventory.
569On Foot Controls◦ Select Previous Grenade Type



Switch to the previous grenade type in your inventory.
570On Foot Controls◦ Toggle Flashlight


[T]Toggle the suit flashlight module.
571On Foot Controls◦ Toggle Night Vision


[N]Toggle the suit night vision module.
572On Foot Controls◦ Toggle Shields


[C]Toggle your suit’s shield module on or off.
573On Foot Controls◦ Clear Authority Level


[-]Clears any stolen authority level you have.
574On Foot Controls◦ Use Health Pack


[6]Use a health pack.
575On Foot Controls◦ Use Energy Cell


[7]Use an energy cell.
576On Foot Controls◦ Select Frag Grenade


[8]Selects the frag grenade as the active grenade type.
577On Foot Controls◦ Select EMP Grenade


[9]Selects the EMP grenade as the active grenade.
578On Foot Controls◦ Select Shield Grenade


[0]Selects the shield grenade as the active grenade type.
579On Foot Controls◦ Select EnergyLink


[3]Selects your Energylink tool.
580On Foot Controls◦ Select Profile Analyser


[4](Also called COMP ANALYSER?) Select your Profile Analyser tool.
581On Foot Controls◦ Select Suit Specific Tool


[5]Selects the tool specific to your currently equipped suit.
582On Foot Controls◦ Toggle Tool Mode


[R]Toggle the currently held tool’s mode.
583On Foot Controls◦ Toggle Help


[E]Toggles mission help panel.
584On Foot Controls• -On Foot Mode Switches




585On Foot Controls◦ Open Galaxy Map



Opens and closes the galaxy map.
586On Foot Controls◦ Open System Map



Opens and closes the system map.
587On Foot Controls◦ Comms Panel



Open up and focus on the expanded communications panel.
588On Foot Controls◦ Quick Comms


[ENTER]For quick text communication. Will open up a minimised version of the communications panel, switch to the chat log tab and focus on the text input field. Does not affect the camera.
589On Foot Controls◦ Open Insight Hub


[Q] HOLD(Also called Access Panel?) Opens the Insight Hub, which offers access to various information and functionality panels.
590On Foot Controls◦ Open Conflict Zone Battle Stats


[E](Also called Combat UI?) Opens the battle stats UI at the conclusion of a conflict zone.
591On Foot Controls• -On Foot Miscellaneous




592On Foot Controls◦ Enable Context Menu On Foot


OFFAllow some buttons to open a menu of multiple sub-control bindings when held. Disabling this option could cause conflicts between the existing bindings which will need to be manually resolved.
593On Foot Controls◦ Enable Aim Assist


ONEnable automatic aim guidance when using personal weapons.
594On Foot Controls• -On Foot Emotes




595On Foot Controls◦ Point


[B]Shortcut to activate the point emote. Also generates an in-game marker.
596On Foot Controls◦ Wave



Shortcut to activate the wave emote.
597On Foot Controls◦ Agree



Shortcut to activate the agree emote.
598On Foot Controls◦ Disagree



Shortcut to activate the disagree emote.
599On Foot Controls◦ Go



Shortcut to activate the go emote.
600On Foot Controls◦ Stop



Shortcut to activate the stop emote.
601On Foot Controls◦ Applaud



Shortcut to activate the applaud emote.
602On Foot Controls◦ Salute



Shortcut to activate the salute emote.