| TYPE | NAME | EDREFCARD NAME | Stick/Throttle | BUTTONS | KEYS | DESCRIPTION |
1 | Ship Controls | -Mouse Controls |
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2 | Ship Controls | • Mouse X-Axis |
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| Off |
| Allow the mouse X-axis to control an aspect of the flight model |
3 | Ship Controls | • Relative Mouse X-Axis |
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| Off |
| Causes the mouse’s position to centre horizontally over time. |
4 | Ship Controls | • Mouse Y-Axis |
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| Off |
| Allow the mouse Y-axis to control an aspect of the flight model |
5 | Ship Controls | • Relative Mouse Y-Axis |
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| Off |
| Causes the mouse’s position to center vertically over time |
6 | Ship Controls | • Reset Mouse |
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| Instantly centres the mouse. |
7 | Ship Controls | • Mouse Sensitivity |
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| About 35% |
| Adjusts the sensitivity of the mouse movement. |
8 | Ship Controls | • Relative Mouse Rate |
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| 38.00% |
| Adjusts how quickly the mouse centres in relative mode. |
9 | Ship Controls | • Mouse Deadzone |
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| 32.00% |
| Adjusts the deadzone of the mouse movement |
10 | Ship Controls | • Mouse Power Curve |
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| Makes the motion in the centre screen more sensitive. At 1.0 the indicator position is one-to-one with its effect. |
11 | Ship Controls | • Show Mouse Widget |
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| On |
| Show a widget that indicates what the mouse is doing. |
12 | Ship Controls | • -Disable Relative Mouse |
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| When used will disable the relative mouse feature |
13 | Ship Controls | ◦ Button Mode |
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| Hold |
| Decide if the button needs to be held (Hold) or the state toggles with each press. |
14 | Ship Controls | • -Flight Rotation |
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15 | Ship Controls | ◦ -Yaw Axis | Yaw | S | [JOY X-AXIS] | [REGULAR] | Analogue input axis for controlling ship yaw (turning left or right). |
16 | Ship Controls | ▪ Deadzone |
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| About 5% |
| Axis inputs below this value will be ignored. |
17 | Ship Controls | ◦ Yaw Left |
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| Digital input for yawing the ship left (turning left) |
18 | Ship Controls | ◦ Yaw Right |
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| Digital input for yawing the ship right (turning right) |
19 | Ship Controls | ◦ Yaw Into Roll |
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| Off |
| Enable a slight yaw action based on roll input: Off – no yaw into roll functionality. On Initial Roll – will apply a slight yaw when you begin a roll. On Low Roll – will apply yaw only on a low roll input and roll only on high roll input. |
20 | Ship Controls | ◦ Yaw Into Roll Sensitivity |
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| About 40% |
| Adjusts how much of an effect On Low Roll has |
21 | Ship Controls | ◦ Yaw Into Roll Flight Assist Off |
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| Off |
| Enable a slight yaw action based on roll input when flight assist is off: Default to standard controls – use whatever option is defined for normal flight. Off – no yaw into roll functionality. On Initial Roll – will apply a slight yaw when you begin a roll. On Low Roll – will apply yaw only on a low roll input and roll only on high roll input. |
22 | Ship Controls | ◦ -Yaw-Roll Button |
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| Hold or toggle to convert all roll input to yaw |
23 | Ship Controls | ▪ Button Mode |
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| Hold |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
24 | Ship Controls | ◦ -Roll Axis | Roll | S | [JOY RZ-AXIS] | REGULAR | Analogue input axis for controlling ship roll. |
25 | Ship Controls | ▪ Deadzone |
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| About 5% |
| Axis inputs below this value will be ignored. |
26 | Ship Controls | ◦ Roll Left |
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| (Blank) | [A] | Digital input for rolling the ship left (anticlockwise) |
27 | Ship Controls | ◦ Roll Right |
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| (Blank) | [D] | Digital input for rolling the ship right (clockwise) |
28 | Ship Controls | ◦ -Pitch Axis | Pitch | S | [JOY Y-AXIS] |
| Analogue input axis for controlling ship pitch |
29 | Ship Controls | ▪ Deadzone |
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| About 5% |
| Axis inputs below this value will be ignored. |
30 | Ship Controls | ◦ Pitch Up |
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| Digital input for pitching the ship up |
31 | Ship Controls | ◦ Pitch Down |
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| Digital input for pitching the ship down |
32 | Ship Controls | • -Flight Thrust |
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33 | Ship Controls | ◦ -Lateral Thrust Axis | Thrust left/right | T Ministick | [JOY X-AXIS] | REGULAR | Analogue input axis for controlling lateral (left and right) manoeuvring thrust |
34 | Ship Controls | ▪ Deadzone |
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| 50.00% |
| Axis inputs below this value will be ignored. |
35 | Ship Controls | ◦ Thrust Left | Thrust Left |
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| [L ARROW] | Digital input for controlling left manoeuvring thrust |
36 | Ship Controls | ◦ Thrust Right | Thrust Right |
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| [R ARROW] | Digital input for controlling right manoeuvring thrust |
37 | Ship Controls | ◦ -Vertical Thrust Axis | Thrust up/down | T Ministick | [JOY Y-AXIS] | [REGULAR] | Analogue input axis for controlling vertical (upward or downward) manoeuvring thrust |
38 | Ship Controls | ▪ Deadzone |
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| 50.00% |
| Axis inputs below this value will be ignored. |
39 | Ship Controls | ◦ Thrust Up | Thrust Up |
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| [UP ARROW] | Digital input for controlling upward manoeuvring thrust |
40 | Ship Controls | ◦ Thrust Down | Thrust Down |
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| [DOWN ARROW] | Digital input for controlling downward manoeuvring thrust |
41 | Ship Controls | ◦ -Thrust Forward & Backward Axis |
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| (Blank) | [REGULAR] | Analogue input axis for controlling forward and backward manoeuvring thrust |
42 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
43 | Ship Controls | ◦ Thrust Forward | Forward Thrust | T Rocker Axis RZ | [+JOY RZ-AXIS] |
| Digital input for controlling forward manoeuvring thrust |
44 | Ship Controls | ◦ Thrust Backward | Reverse Thrust | T Rocker Axis RZ | [-JOY RZ-AXIS] |
| Digital input for controlling backward manoeuvring thrust |
45 | Ship Controls | • -Alternate Flight Controls |
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46 | Ship Controls | ◦ -Alternate Controls Toggle |
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| (Blank) | (Blank) | Toggles the inputs between the regular and alternate controls |
47 | Ship Controls | ▪ Button Mode |
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| Toggle |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
48 | Ship Controls | ◦ -Yaw Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling ship yaw (turning left or right). (Alternate – used when the alternate flight controls are active.) |
49 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
50 | Ship Controls | ◦ -Roll Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling ship roll. (Alternate – used when the alternate flight controls are active.) |
51 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
52 | Ship Controls | ◦ -Pitch Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling ship pitch. (Alternate – used when the alternate flight controls are active.) |
53 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
54 | Ship Controls | ◦ -Lateral Thrust Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling lateral (left and right) manoeuvring thrust. (Alternate – used when the alternate flight controls are active.) |
55 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
56 | Ship Controls | ◦ -Vertical Thrust Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling vertical (upward or downward) manoeuvring thrust. (Alternate – used when the alternate flight controls are active.) |
57 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
58 | Ship Controls | • -Flight Throttle |
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59 | Ship Controls | ◦ -Throttle Axis | Throttle | T | [JOY Z-AXIS] | INVERTED | Analogue input axis for setting the desired speed (normal flight) or desired thrust (flight assist off). |
60 | Ship Controls | ▪ Deadzone |
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| (About 10%) |
| Axis inputs below this value will be ignored. |
61 | Ship Controls | ◦ Throttle Axis Range |
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| FULL RANGE |
| Sets how to map the Throttle axis to speed. Full range uses the throttle range to map to the entire speed range (i.e. -100% to +100% speed.) Forward only uses the throttle range to map just the forward speed range (0 to +100% speed.) |
62 | Ship Controls | ◦ -Forward Only Throttle Reverse |
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| (Blank) | (Blank) | When Throttle axis range is set to Forward only this will allow reverse movement when toggled in place of forward movement. |
63 | Ship Controls | ▪ Button Mode |
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| HOLD |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
64 | Ship Controls | ◦ Increase Throttle |
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| (Blank) | (Blank) | Digital input for increasing the throttle or desired speed depending on the status of the flight assistance system. |
65 | Ship Controls | ◦ Decrease Throttle |
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| (Blank) | (Blank) | Digital input for decreasing the throttle or desired speed depending on the status of the flight assistance system. |
66 | Ship Controls | ◦ Throttle Increments |
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| CONTINUOUS |
| Set what increments the desired speed is changed by when using Increase throttle and Decrease throttle inputs (Continuous will emulate an analogue scale.) |
67 | Ship Controls | ◦ Set Speed To -100% |
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| Directly set speed to100% reverse. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected. |
68 | Ship Controls | ◦ Set Speed To -75% |
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| Directly set speed to 75% reverse. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected. |
69 | Ship Controls | ◦ Set Speed To -50% | 50% Reverse | T | [JOY 5] |
| Directly set speed to 50% reverse. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected. |
70 | Ship Controls | ◦ Set Speed To -25% |
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| Direcly set speed to 25% reverse. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected. |
71 | Ship Controls | ◦ Set Speed To 0% | All Stop | T | [JOY 3]+[JOY 2]+[JOY 5] | [X] | Directly set speed to zero. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected. |
72 | Ship Controls | ◦ Set Speed To 25% |
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| Directly set speed to 25% forward. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected. |
73 | Ship Controls | ◦ Set Speed To 50% | 50% Throttle | T | [JOY 4] |
| Directly set speed to 50% forward. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected. |
74 | Ship Controls | ◦ Set Speed To 75% | 75% Throttle | T | [JOY 3]+[JOY 2]+[JOY 4] |
| Directly set speed to 75% forward. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected. |
75 | Ship Controls | ◦ Set Speed To 100% |
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| Directly set speed to 100% forward. This setting can be used with other throttle inputs but will be overridden once a new throttle input is detected. |
76 | Ship Controls | • -Flight Landing Overrides |
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77 | Ship Controls | ◦ -Yaw Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling ship yaw (turning left or right). |
78 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
79 | Ship Controls | ◦ Yaw Left |
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| (Blank) | (Blank) | Digital input for yawing the ship left (turning left.) (Landing mode – if no binding is set, the default flight bindings are used.) |
80 | Ship Controls | ◦ Yaw Right |
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| (Blank) | (Blank) | Digital input for yawing the ship right (turning right). |
81 | Ship Controls | ◦ Yaw Into Roll |
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| Default To Standard Controls |
| Enable a slight yaw action based on roll input: Default to standard controls – use whatever option is defined for normal flight. Off – no yaw into roll functionality. On Initial Roll – will apply a slight yaw when you begin a roll. On Low Roll – sill apply yaw only on a low roll input and roll only in high roll input. |
82 | Ship Controls | ◦ -Pitch Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling ship pitch. (Landing mode – if no binding is set, the default flight bindings are used.) |
83 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
84 | Ship Controls | ◦ Pitch Up |
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| (Blank) | (Blank) | Digital input for pitching the ship up. (Landing mode – if no binding is set, the default flight bindings are used.) |
85 | Ship Controls | ◦ Pitch Down |
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| (Blank) | (Blank) | Digital input for pitching the ship down. (Landing mode – if no binding is set, the default flight bindings are used.) |
86 | Ship Controls | ▪ -Roll Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling ship roll. (Landing mode – if no binding is set, the default flight bindings are used.) |
87 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
88 | Ship Controls | ◦ Roll Left |
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| (Blank) | (Blank) | Digital input for rolling the ship left (anticlockwise). (Landing mode – if no binding is set, the default flight bindings are used.) |
89 | Ship Controls | ◦ Roll Right |
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| (Blank) | (Blank) | Digital input for folling the ship right (clockwise). (Landing mode – if no binding is set, the default flight bindings are used.) |
90 | Ship Controls | ◦ -Lateral Thrust Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling lateral (left and right) manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.) |
91 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
92 | Ship Controls | ◦ Thrust Left |
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| (Blank) | (Blank) | Digital input for controlling left manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.) |
93 | Ship Controls | ◦ Thrust Right |
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| (Blank) | (Blank) | Digital input for controlling right manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.) |
94 | Ship Controls | ◦ -Vertical Thrust Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling vertical (upward or downward) manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.) |
95 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
96 | Ship Controls | ◦ Thrust Up |
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| (Blank) | (Blank) | Digital input for controlling upward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.) |
97 | Ship Controls | ◦ Thrust Down |
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| (Blank) | (Blank) | Digital input for controlling downward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.) |
98 | Ship Controls | ◦ -Thrust Forward & Backward Axis |
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| (Blank) | REGULAR | Analogue input axis for controlling forward and backward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.) |
99 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
100 | Ship Controls | ◦ Thrust Forward |
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| (Blank) | (Blank) | Digital input for controlling forward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.) |
101 | Ship Controls | ◦ Thrust Backward |
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| (Blank) | (Blank) | Digital input for controlling backward manoeuvring thrust. (Landing mode – if no binding is set, the default flight bindings are used.) |
102 | Ship Controls | • -Flight Miscellaneous |
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103 | Ship Controls | ◦ -Toggle Flight Assist | Flight Assist | T | [JOY 1] | [CAPS LOCK] | When used, will disable the flight assistance system responsible for countering thrust and ensuring the ship travels at the desired speed in the ship’s current direction. When disabled, the pilot will need to counter any thrust (both linear and angular) to achieve the desired facing and velocity. |
104 | Ship Controls | ▪ Button Mode |
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| Toggle |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
105 | Ship Controls | ◦ Engine Boost | Boost | S | [JOY 2]+[JOY 2] |
| Uses energy from the engine capacitor to overcharge the main drives providing a temporary boost in acceleration, maximum velocity and manoeuvrability. While in Supercruise this will activate Supercruise Overcharge if the appropriate module is installed. |
106 | Ship Controls | ◦ Toggle Frame Shift Drive |
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| Redundant | [F] | This will engage the FSD to either hyperspace jump to another system if it has been target locked, or supercruise if there is no target or a current system target is locked instead. While supercruising, it will exit to normal space as long as another star system hasn’t been targeted in the meantime, in which case it will hyperspace jump to that star system. |
107 | Ship Controls | ◦ SuperCruise | Supercruise | T | [JOY 2]+[JOY 5] | [J] | This will engage the FSD to supercruise. This can be used to exit supercruise as well. |
108 | Ship Controls | ◦ HyperSpace Jump | Hyperspace | T | [JOY 2]+[JOY 4] |
| This will engage the FSD to perform a hyperspace jump to the currently targeted system or follow a scanned high energy wake. |
109 | Ship Controls | ◦ -Rotational Correction | Rotational Correction | T | [JOY 2]+[JOY POV1-UP] | [O] | Toggles rotational correction on or off (used within rotating structures to aid navigation within them). |
110 | Ship Controls | ▪ Button Mode |
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| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
111 | Ship Controls | ◦ Toggle Orbit Lines | Orbit Lines | S | [JOY 3]+[JOY POV1-RIGHT] |
| This will draw the lines along the orbital pathes of all nearby planets when in supercruise mode. |
112 | Ship Controls | • -Targeting |
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113 | Ship Controls | ◦ Select Target Ahead | Target Ahead | S | [JOY 2] |
| Selects the highlighted target on the HUD. |
114 | Ship Controls | ◦ Cycle Next Target | Next Contact | T | [JOY 12] |
| Cycles forwards through the list of known contacts. |
115 | Ship Controls | ◦ Cycle Previous Ship | Prev Contact | T | [JOY 14] |
| Cycles backwards through the list of known contacts. |
116 | Ship Controls | ◦ Select Highest Threat | Highest Threat | S | [JOY 4] |
| Selects the target of highest threat as determined by the following: Incoming missiles locked onto you. Ships that have hit you in the last few seconds. Ships that have fired at you in the last few seconds. Hostile ships with weapons deployed. Hostile ships. |
117 | Ship Controls | ◦ Cycle Next Hostile Target | Next Hostile | T | [JOY 11] |
| Cycles forward through the list of known hostile contacts. |
118 | Ship Controls | ◦ Cycle Previous Hostile Ship | Prev Hostile | T | [JOY 13] |
| Cycles backward through the list of known hostile contacts. |
119 | Ship Controls | ◦ Select Teammate 1 |
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| Selects the first ship in your current team. |
120 | Ship Controls | ◦ Select Teammate 2 |
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| Selects the second ship in your current team. |
121 | Ship Controls | ◦ Select Teammate 3 |
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| Selects the third ship in your current team. |
122 | Ship Controls | ◦ Select Teammate’s Target |
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| After selecting a ship in your team, this control will select that ship’s current target. |
123 | Ship Controls | ◦ Teammate Nav-Lock |
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| Slave your frame shift drive to the selected teammate, enabling automatic supercruise and hyperspace jumps when within nav-lock range. |
124 | Ship Controls | ◦ Cycle Next Subsystem | Next Subsystem | S | [JOY POV1-UP] |
| Cycles forward through the target’s current subsystems. |
125 | Ship Controls | ◦ Cycle Previous Subsystem | Prev Subsystem | S | [JOY POV1-DOWN] |
| Cycles backward through the target’s current subsystems. |
126 | Ship Controls | ◦ Target Next System in Route | Next Jump Dest | S | [JOY 3]+[JOY POV1-UP] | [R] | Target the next system in a planned route, if you have one plotted. |
127 | Ship Controls | • -Weapons |
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128 | Ship Controls | ◦ Primary Fire | Fire 1 | S | [JOY 1] | [SPACE] | The primary weapons and modules trigger. Weapons and modules highlighted in orange in the current fire group configuration will activate when this input is used. |
129 | Ship Controls | ◦ Secondary Fire |
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| [JOY 3] |
| The secondary weapons and modules trigger. Weapons and modules highlighted in blue in the current fire group configuration will activate when this input is used. |
130 | Ship Controls | ◦ Cycle Next Fire Group | Next Fire Group | S | [JOY POV1-RIGHT] | [.] | Cycles the current fire group forward based on the fire group configuration interface. |
131 | Ship Controls | ◦ Cycle Previous Fire Group | Prev Fire Group | S | [JOY POV1-LEFT] | [,] | Cycles the current first group backward based on the fire group configuration interface. |
132 | Ship Controls | ◦ Deploy Hardpoints |
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| [JOY 2]+[JOY 4] |
| Dedicated input for deploying and retracting the ship’s hardpoint systems. |
133 | Ship Controls | ◦ Firing Deploys Hardpoints |
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| OFF |
| If hardpoints are not deployed, Primary fire and Secondary fire will deploy them. |
134 | Ship Controls | • -Cooling |
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135 | Ship Controls | ◦ -Silent Running |
| T | [JOY 2]+[POV1 DOWN] | Toggle | Toggle silent running on or off. While enabled, the shield system will automatically shut down and all heat radiators are disabled to ensure the ship has a near-zero signature. A low signature will prevent others from detecting the ship on their sensors. However, with no radiators enabled, heat will build up within the ship and can reach dangerous levels. |
136 | Ship Controls | ▪ Button Mode |
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| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
137 | Ship Controls | ◦ Deploy Heatsink | Heatsink | S | [JOY 2]+[JOY POV1-LEFT] | [V] | A dedicated input for deploying a single available heatsink provided there is a heatsink launcher module installed and powered. There is no need to have the heatsink launcher bound to the current fire group to enable this functionality. |
138 | Ship Controls | • -Miscellaneous |
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139 | Ship Controls | ◦ Ship Lights | Lights | S | [JOY 3]+[JOY 2] | [;] | Toggles the ship’s headlights on or off. |
140 | Ship Controls | ◦ -Sensor Zoom Axis | Sensor Range | Slider 0 Axis | [JOY U-AXIS] | INVERTED | (DOESN’T SEEM TO WORK) Controls the sensor zoom level of the sensor interface to get a difference view of the surrounding area. |
141 | Ship Controls | ▪ Deadzone |
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| None |
| Axis inputs below this value will be ignored. |
142 | Ship Controls | ◦ Increase Sensor Zoom | Inc Sensor Range | T | [JOY 2]+[JOY 12] | [PAGE DOWN] | Increases the zoom level of the sensor interface to get a wider view of the surrounding area. |
143 | Ship Controls | ◦ Decrease Sensor Zoom | Dec Sensor Range | T | [JOY 2]+[JOY 14] | [PAGE UP] | Decreases the zoom level of the sensor interface to get a more focused view of the surrounding area. |
144 | Ship Controls | ◦ Divert Power To Engines | ENG | T | [JOY 7] | [Y] | Diverts power from the power distributor to the engine system. Diverting power to engines results in higher top speeds and manoeuvring along with increasing the recharge rate on the engine capacitor (used for boosting.) |
145 | Ship Controls | ◦ Divert Power To Weapons | WEP | T | [JOY 8] | [U] | Diverts power from the power distributor to the weapon cooling system. Diverting power to weapons increases the recharge rate of the weapon cooling capacitor, allowing the weapons to fire for longer before overheating shuts them down. |
146 | Ship Controls | ◦ Divert Power To Systems | SYS | T | [JOY 10] | [T] | Diverts power from the power distributor to ship systems. Diverting power to systems increases the resistive properties of all active shields and increases the recharge rate of the system capacitor (used for recharging shields and using other modules.) |
147 | Ship Controls | ◦ Balance Power Distribution | RST | T | [JOY 9] | [6] | Resets the current power distribution so that each system gets an equal amount of power. |
148 | Ship Controls | ◦ Reset HMD Orientation |
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| For Head Mounted Display users, this will reset what is considered facing forward based on the current orientation of the headset. |
149 | Ship Controls | ◦ -Cargo Scoop | Cargo Scoop | S | [JOY 3]+[JOY POV1-DOWN] |
| Toggles the deployment of the ship’s cargo scoop (if available). Once deployed, any cargo canisters targeted will result in a cargo scoop widget being displayed on the cockpit GUI for aiding scooping. |
150 | Ship Controls | ▪ Button Mode |
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| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
151 | Ship Controls | ◦ Jettison All Cargo |
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| Jettisons all cargo currently onboard the ship. |
152 | Ship Controls | ◦ Landing Gear | Landing Gear | S | [JOY 3]+[JOY 4] | [L] | Toggles the landing gear up for use while docking. While deployed, the flight controls change to that of the landing-specific controls where set. This allows pilots to control their ship differently when docking if desired. |
153 | Ship Controls | ◦ -Microphone Mute |
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| [R CTRL]+[R Alt]+[R… | Mutes your microphone. |
154 | Ship Controls | ▪ Button Mode |
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| HOLD |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
155 | Ship Controls | ◦ Mute Button Mode |
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| TOGGLE |
| Sets the mode of the Mute button. |
156 | Ship Controls | ◦ Microphone State Mode (CQC) |
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| PUSH TO TALK |
| Controls how the Microphone mute binding functions in CQC. |
157 | Ship Controls | ◦ Use Shield Cell | SCB | S | [JOY 2]+[JOY POV1-LEFT] |
| A dedicated input for using a single available shield cell provided there is a shield bank module installed and powered. There is no need to have the shield cell bank bound to the current fire group to enable this functionality. Shield cells provide a significant recharge to all active shields. |
158 | Ship Controls | ◦ Use Chaff Launcher | Chaff | S | [JOY 2]+[JOY POV1-DOWN] |
| Releases a cloud of sensor-distorting chaff that confuses gimbal and turret weapon tracking for a period of time. |
159 | Ship Controls | ◦ Use Shutdown Field Neutraliser | Field Neutralizer | T | [JOY 2]+[JOY 11] |
| Hold input to activate the shutdown field neutraliser, provided one is installed and powered. Remains active until input is released or the SYS capacitor is depleted. |
160 | Ship Controls | ◦ Charge ECM | ECM | S | [JOY 2]+[JOY POV1-RIGHT] |
| Charge the first inactive ECM. |
161 | Ship Controls | ◦ Enable Context Menu in Ship |
|
| ON |
| Allow some buttons to open a menu of multiple sub-control bindings when held. Disabling this option could cause conflicts between the existing bindings which will need to be manually resolved. |
162 | Ship Controls | ◦ Weapon Colour | Weapon Colour | S | [JOY 5] |
| Toggles weapon colour customisation. |
163 | Ship Controls | ◦ Engine Colour | Engine Colour | S | [JOY 10] |
| Toggles engine colour customisation. |
164 | Ship Controls | ◦ Night Vision | Night Vision | S | [JOY 2]+[JOY POV1-UP] |
| Toggles the ship’s night vision mode on or off. |
165 | Ship Controls | • -Mode Switches |
|
|
|
|
|
166 | Ship Controls | ◦ UI Focus |
|
|
|
| This button is used to navigate the cockpit UI and open the External panel, Comms panel & Internal panel, but its specific function depends on the UI focus mode setting. |
167 | Ship Controls | ◦ UI Focus Mode |
|
| DIRECTION |
| Direction: Hold the UI focus button to enter focus mode, then use the directions UI panel left, UI panel up or UI panel right to select between the different cockpit panels. When focused on a panel press UI focus or UI Back to return to the default cockpit view. Cycle: Press the UI focus button repeatedly to focus on each cockpit panel in turn. Press UI Back to return to the default cockpit view. |
168 | Ship Controls | ◦ External Panel | UI LEFT | S | [JOY POV1-LEFT] | [F1] | Directly focuses on the External interface panel. This panel includes navigation, contract and target information. |
169 | Ship Controls | ◦ Comms Panel | UI UP | S | [JOY POV1-UP] | [F4] | Open up and focus on the expanded communications panel. |
170 | Ship Controls | ◦ Auto Focus On Text Input Field |
|
| OFF |
| When this option is enabled the Comms panel will automatically select the text input field when switching to the Chat Log tab. |
171 | Ship Controls | ◦ Quick Comms |
|
|
| [ENTER] | For quick text communication. Will open up a minimised version of the communications panel, switch to the chat log tab and focus on the text input field. Does not affect the camera. |
172 | Ship Controls | ◦ Role Panel | UI DOWN | S | [JOY POV1-DOWN] | [F3] | Directly focuses on the sensor interface for closer inspection. |
173 | Ship Controls | ◦ Internal Panel | UI RIGHT | S | [JOY POV1-RIGHT] | [F2] | Directly focuses on the Internal interface panel. This panel includes ship information, records and inventory. |
174 | Ship Controls | ◦ Looking At External Panel |
|
| Focuses The Panel |
| Choose what happens when headlook is used to look at the External panel. Does not affect what the panel does when accessed via a button press. |
175 | Ship Controls | ◦ Looking At Comms Panel |
|
| Shows The Panel |
| Choose what happens when headlook is used to look at the Comms panel. Does not affect what the panel does when accessed via a button press. |
176 | Ship Controls | ◦ Looking At Role Panel |
|
| Does Nothing |
| Choose what happens when headlook is used to look at the Role panel. Does not affect what the panel does when accessed via a button press. |
177 | Ship Controls | ◦ Looking At Internal Panel |
|
| Focuses The Panel |
| Choose what happens when headlook is used to look at the internal panel. Does not affect what the panel does when accessed via a button press. |
178 | Ship Controls | ◦ Enable UI Camera Lock On |
|
| ON |
| When this option is enabled the camera will turn and lock to the UI panel. |
179 | Ship Controls | ◦ Open Galaxy Map | Galaxy Map | T | [JOY 3]+[JOY 4] | [M] | Opens and closes the galaxy map. |
180 | Ship Controls | ◦ Open System Map | System Map | T | [JOY 3]+[JOY 5] | [S] | Opens and closes the system map. |
181 | Ship Controls | ◦ -Show CQC Score Screen |
|
|
|
| Show a summary of everyone’s scores, kills, etc. in a Close Quarter Combat match. |
182 | Ship Controls | ▪ Button Mode |
|
| HOLD |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
183 | Ship Controls | ◦ -HeadLook | Toggle Headlook | T | [JOY 6] |
| Enables the ability to look around and out of the cockpit via the dedicated inputs (below). |
184 | Ship Controls | ▪ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
185 | Ship Controls | ◦ Game Menu | Main Menu | T | [JOY 3]+[JOY 1] |
| Brings up the game menu. Note: this will not pause the game as it will continue to run in the background. |
186 | Ship Controls | ◦ Friends Menu |
|
|
|
| Brings up the friends menu. |
187 | Ship Controls | ◦ Open Discovery | Codex | T | [JOY 2]+[JOY 13] |
| Opens the Discoveries section of the Codex when you make a discovery. |
188 | Ship Controls | ◦ Switch Cockpit Mode | HUD Mode | T | [JOY 2]+[JOY POV1-LEFT] |
| Switches between analysis and combat cockpit modes. Each mode will allow access to specific modules and functionality, which are indicated on a per-module basis via the fire group brackets. |
189 | Ship Controls | ◦ Enter FSS Mode | Enter FSS | T | [JOY 2]+[JOY POV1-RIGHT] |
| Button to enter the Full Spectrum System Mode. |
190 | Ship Controls | • -HeadLook Mode |
|
|
|
|
|
191 | Ship Controls | ◦ Mouse HeadLook |
|
| OFF |
| Allow the mouse to control headlook when headlook is enabled. |
192 | Ship Controls | ◦ Mouse HeadLook Invert |
|
| OFF |
| Invert the mouse Y-axis during mouse headlook. |
193 | Ship Controls | ◦ Mouse HeadLook Sensitivity |
|
| 20% roughly |
| Adjusts the sensitivity of the mouse headlook. |
194 | Ship Controls | ◦ HeadLook Default State |
|
| OFF |
| Sets headlook to be on by default. You can still disable it with Headlook. |
195 | Ship Controls | ◦ HeadLook Button Increments |
|
| CONTINUOUS |
| Set what increments the headlook angle is changed by when using keys. Continuous will emulate an analogue scale. |
196 | Ship Controls | ◦ HeadLook Axis Mode |
|
| ACCUMULATIVE |
| Sets how to handle head movement with an Axis: Accumulate will move the head in the direction and speed based on the input but will remain fixed in that direction once input is stopped. Direct maps the input to the direction with a neutral input representing straight ahead and full input resulting in a fully rotated view in the direction the input corresponds to. |
197 | Ship Controls | ◦ Centre When HeadLook Inactive |
|
| ON |
| Centres the headlook orientation when the headlook controls are toggled off. |
198 | Ship Controls | ◦ HeadLook Sensitivity |
|
| 45% roughly |
| Adjusts the sensitivity of the headlook while using Accumulate. |
199 | Ship Controls | ◦ HeadLook Smoothing |
|
| OFF |
| Enables headlook smoothing. |
200 | Ship Controls | ◦ Reset HeadLook |
|
|
|
| Reset the current view to the centre and forward (only applicable with Accumulate enabled). |
201 | Ship Controls | ◦ Look Up |
|
|
|
| Digital input for looking up within the cockpit. |
202 | Ship Controls | ◦ Look Down |
|
|
|
| Digital input for looking down within the cockpit. |
203 | Ship Controls | ◦ -Look UP and DOWN Axis | Look Up/Down | T | [JOY Y-AXIS] | Inverted | Analogue input for looking in the vertical axis within the cockpit |
204 | Ship Controls | ▪ Deadzone |
|
|
| Zero % | Axis inputs below this value will be ignored. |
205 | Ship Controls | ◦ Look Left |
|
|
|
| Digital input for looking left within the cockpit. |
206 | Ship Controls | ◦ Look Right |
|
|
|
| Digital input for looking right within the cockpit. |
207 | Ship Controls | ◦ -Look Left and Right Axis | Look Left/Right | T | [JOY X-AXIS] | Regular | Analogue input for looking in the horizontal axis within the cockpit. |
208 | Ship Controls | ▪ Deadzone |
|
|
| Zero % | Axis inputs below this value will be ignored. |
209 | Ship Controls | ◦ -Multi-Crew |
|
|
|
|
|
210 | Ship Controls | ▪ Mode Toggle |
|
|
|
| Toggle between multi-crew modes. |
211 | Ship Controls | ▪ Primary Fire |
|
|
|
| Primary fire for FireCon. |
212 | Ship Controls | ▪ Secondary Fire |
|
|
|
| Secondary fire for FireCon. |
213 | Ship Controls | ▪ Primary Utility Fire |
|
|
|
| Primary utility fire for FireCon. |
214 | Ship Controls | ▪ Secondary Utility Fire |
|
|
|
| Secondary utility fire for FireCon. |
215 | Ship Controls | ▪ Mouse X-Axis |
|
| OFF |
| Allow the mouse X/Y-axis to control the camera while in third-person mode. |
216 | Ship Controls | ▪ Relative Mouse X-Axis |
|
| OFF |
| Causes the mouse’s position to centre horizontally over time. |
217 | Ship Controls | ▪ Mouse Y-Axis |
|
| OFF |
| Allow the mouse X/Y-axis to control the camera while in third-person mode. |
218 | Ship Controls | ▪ Relative Mouse Y-Axis |
|
| OFF |
| Causes the mouse’s position to centre vertically over time. |
219 | Ship Controls | ▪ -Third-Person Yaw Axis | Yaw | S | [JOY RZ-AXIS] | Regular | Analogue input axis for controlling yaw while in third-person mode (turning left or right). |
220 | Ship Controls | • Deadzone |
|
|
| Zero % | Axis inputs below this value will be ignored. |
221 | Ship Controls | ▪ Third-Person Yaw Left |
|
|
|
| Digital input for yawing the camera while in third-person mode (turning left/right). |
222 | Ship Controls | ▪ Third-Person Yaw Right |
|
|
|
| Digital input for yawing the camera while in third-person mode (turning left/right). |
223 | Ship Controls | ▪ -Third-Person Pitch Axis | Pitch | S | [JOY Y-AXIS] | Regular | Analogue input for pitching the camera up/down while in third-person mode. |
224 | Ship Controls | • Deadzone |
|
|
| Zero % | Axis inputs below this value will be ignored. |
225 | Ship Controls | ▪ Third-Person Pitch Up |
|
|
|
| Digital input for pitching the camera up/down while in third-person mode. |
226 | Ship Controls | ▪ Third-Person Pitch Down |
|
|
|
| Digital input for pitching the camera up/down while in third-person mode. |
227 | Ship Controls | ▪ Multi-Crew Mouse Sensitivity |
|
| 10% Roughly |
| Mouse sensitivity when in multi-crew third-person view. |
228 | Ship Controls | ▪ -Third-Person Field of View Axis | Cam Y | T | [JOY U-AXIS] | Inverted | Analogue input axis for controlling field of view while in third-person mode. |
229 | Ship Controls | • Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
230 | Ship Controls | ▪ Third-Person Field of View Out |
|
|
|
| Digital input for zooming field of view out while in third-person mode. |
231 | Ship Controls | ▪ Third-Person Field of View In |
|
|
|
| Digital input for zooming field of view in while in third-person mode. |
232 | Ship Controls | ▪ Cycle Cockpit UI Forwards | UI Forward | T | [+JOY RZ-AXIS] |
| Cycle multi-crew cockpit UI forwards. |
233 | Ship Controls | ▪ Cycle Cockpit UI Backwards | UI Backward | T | [-JOY RZ-AXIS] |
| Cycle multi-crew cockpit UI backwards. |
234 | Ship Controls | • -Fighter Orders |
|
|
|
|
|
235 | Ship Controls | ◦ Recall Fighter | Dock SLF | T | [JOY 3]+[JOY 11] |
| Orders your fighter to dock, or requests to dock with your main ship if piloting a fighter |
236 | Ship Controls | ◦ Defend | Be Defensive | T | [JOY 3]+[JOY POV1-DOWN] | [NUM 1] | Orders your fighter/main ship to behave defensively. |
237 | Ship Controls | ◦ Engage At Will | Be Aggressive | T | [JOY 3]+[JOY POV1-UP] | [NUM 2] | Orders your fighter/main ship to behave aggressively. |
238 | Ship Controls | ◦ Attack Target | Attack My Target | T | [JOY 3]+[JOY POV1-RIGHT] | [NUM 3] | Orders your fighter/main ship to attack your current target. |
239 | Ship Controls | ◦ Maintain Formation | Hold Fire | T | [JOY 3]+[JOY 13] | [NUM 4] | Orders your fighter/main ship to hold fire. |
240 | Ship Controls | ◦ Hold Position | Hold Position | T | [JOY 3]+[JOY POV1-LEFT] | [NUM 5] | Orders your fighter/main ship to hold position. |
241 | Ship Controls | ◦ Follow Me | Follow | T | [JOY 3]+[JOY 12] | [NUM 6] | Orders your fighter/main ship to follow you. |
242 | Ship Controls | ◦ Open Orders | Crew Orders | T | [JOY 3]+[JOY 14] | [NUM 7] | Open the orders panel |
243 | Ship Controls | • -Full Spectrum System Scanner |
|
|
|
|
|
244 | Ship Controls | ◦ -Camera Pitch | Pitch | S | [JOY Y-AXIS] | REGULAR | Vertical axis for movement of the camera. |
245 | Ship Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
246 | Ship Controls | ◦ Camera Pitch Increase |
|
|
|
| Pitches the camera down. |
247 | Ship Controls | ◦ Camera Pitch Decrease |
|
|
|
| Pitches the camera up. |
248 | Ship Controls | ◦ -Camera Yaw | Yaw | S | [JOY X-AXIS] | REGULAR | Horizontal axis for movement of the camera. |
249 | Ship Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
250 | Ship Controls | ◦ Camera Yaw Increase |
|
|
|
| Yaws the camera right. |
251 | Ship Controls | ◦ Camera Yaw Decrease |
|
|
|
| Yaws the camera left. |
252 | Ship Controls | ◦ Zoom In To Target | Zoom FSS In | S | [JOY POV1-UP] |
| Zoom into a targeted object. |
253 | Ship Controls | ◦ Zoom Out | Zoom FSS Out | S | [JOY POV1-DOWN] |
| Return to the previous zoom level. |
254 | Ship Controls | ◦ Stepped Zoom In |
|
|
|
| Once zoomed in, this button zooms in a small step. |
255 | Ship Controls | ◦ Stepped Zoom Out |
|
|
|
| Once zoomed in, this button zooms out a small step. |
256 | Ship Controls | ◦ -Tuning | FSS Tuning | S | [JOY RZ-AXIS] | REGULAR | Axis that controls the tuning when listening for radio signals. |
257 | Ship Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
258 | Ship Controls | ◦ Tuning Right |
|
|
|
| Button that increases the tuning. |
259 | Ship Controls | ◦ Tuning Left |
|
|
|
| Button that decreases the tuning. |
260 | Ship Controls | ◦ -Absolute Tuning |
| T | {JOY Z-AXIS] | REGULAR | Axis that sets the tuning to a fixed position when listening for radio signals |
261 | Ship Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
262 | Ship Controls | ◦ FSS Tuning Sensitivity |
|
| 25% roughly |
| Sensitivity of tuning controls when in FSS. |
263 | Ship Controls | ◦ Discovery Scan | FSS Honk | T | [JOY 2]+[JOY POV1-UP] |
| Trigger the Discovery Scan. |
264 | Ship Controls | ◦ Leave FSS | Exit FSS | T | [JOY 2]+[JOY POV1-RIGHT] |
| Leave FSS mode and return to cockpit view. |
265 | Ship Controls | ◦ Mouse X-Axis |
|
| OFF |
| Allow the mouse X/Y-axis to control the camera while in FSS. |
266 | Ship Controls | ◦ Relative Mouse X-Axis |
|
| ON |
| Causes the mouse’s position to centre horizontally over time. |
267 | Ship Controls | ◦ Mouse Y-Axis |
|
| OFF |
| Allow the mouse X/Y-axis to control the camera while in FSS. |
268 | Ship Controls | ◦ Relative Mouse Y-Axis |
|
| ON |
| Causes the mouse’s position to centre vertically over time. |
269 | Ship Controls | ◦ FSS Mouse Sensitivity |
|
| 10% roughly |
| Mouse sensitivity when in FSS. |
270 | Ship Controls | ◦ FSS Mouse Deadzone |
|
| Zero % |
| Adjusts the deadzone of the mouse movement when in FSS. |
271 | Ship Controls | ◦ FSS Mouse Power Curve |
|
| Zero % |
| Makes the motion in the centre screen more sensitive when in FSS. At 1.0, the indicator position is one-to-one with its effect. |
272 | Ship Controls | ◦ Target Current Signal |
|
|
|
| Targets the current signal when fully zoomed in. |
273 | Ship Controls | ◦ Show Help |
|
|
| [R Shift]+[/] | Displays a guide to using the FSS. |
274 | Ship Controls | • -Detailed Surface Scanner |
|
|
|
|
|
275 | Ship Controls | ◦ -Toggle Front/Back View |
|
|
|
| Toggle between the front and back view of a planet. |
276 | Ship Controls | ▪ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
277 | Ship Controls | ◦ Exit Mode | Exit DSS | S | [JOY 3] | [Q] | Exits the Detailed Surface Scanner mode. |
278 | Ship Controls | ◦ Next Filter | Next Signal (DSS) | T | [+JOY RZ-AXIS] | [E] | Cycles to the next filter on the planetary heatmap. |
279 | Ship Controls | ◦ Previous Filter | Prev Signal (DSS) | T | [-JOY RZ-AXIS] | [W] | Cycles to the previous filter on the planetary heatmap. |
280 | Ship Controls | ◦ Mouse X-Axis |
|
| OFF |
| Allow the mouse X/Y-axis to control the camera while in third-person mode. |
281 | Ship Controls | ◦ Relative Mouse X-Axis |
|
| OFF |
| Causes the mouse’s position to centre horizontally over time. |
282 | Ship Controls | ◦ Mouse Y-Axis |
|
| OFF |
| Allow the mouse X/Y-axis to control the camera while in third-person mode. |
283 | Ship Controls | ◦ Relative Mouse Y-Axis |
|
| OFF |
| Causes the mouse’s position to centre vertically over time. |
284 | Ship Controls | ◦ DSS Mouse Sensitivity |
|
| 15% roughly |
| Mouse sensitivity when in DSS third-person view. |
285 | Ship Controls | ◦ -Third-Person Yaw Axis | DSS Yaw | S | [JOY RZ-AXIS] | REGULAR | Analogue input axis for controlling yaw while in third-person mode (turning left or right). |
286 | Ship Controls | ▪ Deadzone |
|
| 5% roughly |
| Axis inputs below this value will be ignored. |
287 | Ship Controls | ◦ Third-Person Yaw Left |
|
|
|
| Digital input for yawing the camera while in third-person mode (turning left/right). |
288 | Ship Controls | ◦ Third-Person Yaw Right |
|
|
|
| Digital input for yawing the camera while in third-person mode (turning left/right). |
289 | Ship Controls | ◦ -Third-Person Pitch Axis | Pitch | S | [JOY Y-AXIS] | REGULAR | Analogue input for pitching the camera up/down while in third-person mode. |
290 | Ship Controls | ▪ Deadzone |
|
| 5% roughly |
| Axis inputs below this value will be ignored. |
291 | Ship Controls | ◦ Third-Person Pitch UP |
|
|
|
| Digital input for pitching the camera up/down while in third-person mode. |
292 | Ship Controls | ◦ Third-Person Pitch Down |
|
|
|
| Digital input for pitching the camera up/down while in third-person mode. |
293 | Ship Controls | ◦ -Third-Person Field of View Axis | DSS Field of View | S | [Joy U-AXIS] | INVERTED | Analogue input axis for controlling field of view while in third-person mode. |
294 | Ship Controls | ▪ Deadzone |
|
| 5% roughly |
| Axis inputs below this value will be ignored. |
295 | Ship Controls | ◦ Third-Person Field of View Out |
|
|
|
| Digital input for zomming field of view out while in third-person mode. |
296 | Ship Controls | ◦ Third-Person Field of View In |
|
|
|
| Digital input for zooming field of view in while in third-person mode. |
297 | General Controls | • -Interface Mode |
|
|
|
|
|
298 | General Controls | ◦ UI Panel Up | Comms Panel | T | [JOY POV1-UP] | [F5] | Input for interacting with the cockpit interfaces (and main game menus). |
299 | General Controls | ◦ UI Panel Down | Role Panel | T | [JOY POV1DOWN] | [F6] | Input for interacting with the cockpit interfaces (and main game menus). |
300 | General Controls | ◦ UI Panel Left | Nav Panel | T | [JOY POV1-LEFT] | [F7] | Input for interacting with the cockpit interfaces (and main game menus). |
301 | General Controls | ◦ UI Panel Right | Systems Panel | T | [JOY POV 1-RIGHT] | [F8] | Input for interacting with the cockpit interfaces (and main game menus). |
302 | General Controls | ◦ UI Panel Select | UI Select | S | [JOY 1] | [F9] | Input for interacting with the cockpit interfaces (and main game menus). |
303 | General Controls | ◦ UI Back | UI Back | S | [JOY 3] | [Q] | Input for interacting with the cockpit interfaces (and main game menus). |
304 | General Controls | ◦ UI Nested Toggle | UI Toggle | S | [JOY 2] |
| Input for interacting with the main game menus. |
305 | General Controls | ◦ Next Panel Tab | Next Panel | T | [+JOY RZ-AXIS] | [E] | While focused on a cockpit interface (left and right side panels) this will select the next tab. |
306 | General Controls | ◦ Previous Panel Tab | Prev Panel | T | [-JOY RZ-AXIS] | [W] | While focused on a cockpit interface (left and right side panels) this will select the previous tab. |
307 | General Controls | ◦ Next Page |
|
|
|
| While in a fullscreen interface, this will select the next page. |
308 | General Controls | ◦ Previous Page |
|
|
|
| While in a fullscreen interface, this will select the previous page. |
309 | General Controls | • -Galaxy Map |
|
|
|
|
|
310 | General Controls | ◦ -Galaxy Cam Pitch Axis | GalMap Y | T | [JOY Y-AXIS] | Regular | Controls camera pitch in the galaxy map. |
311 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
312 | General Controls | ◦ Galaxy Cam Pitch Up |
|
|
|
| Controls camera pitch in the galaxy map. |
313 | General Controls | ◦ Galaxy Cam Pitch Down |
|
|
|
| Controls camera pitch in the galaxy map. |
314 | General Controls | ◦ -Galaxy Cam Yaw Axis | GalMap X | T | [JOY X-AXIS] | Regular | Controls camera rotation in the galaxy map. |
315 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
316 | General Controls | ◦ Galaxy Cam Yaw Left |
|
|
|
| Controls camera rotation in the galaxy map. |
317 | General Controls | ◦ Galaxy Cam Yaw Right |
|
|
|
| Controls camera rotation in the galaxy map. |
318 | General Controls | ◦ -Galaxy Cam Translate Y-AXIS | GalCam Pitch??? | S | [JOY Y-AXIS] | Regular | Controls camera panning in the galaxy map. |
319 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
320 | General Controls | ◦ Galaxy cam Translate Forward |
|
|
|
| Controls camera panning in the galaxy map. |
321 | General Controls | ◦ Galaxy Cam Translate Backward |
|
|
|
| Controls camera panning in the galaxy map. |
322 | General Controls | ◦ -Galaxy Cam Translate X-Axis | GalCam Yaw??? | S | [JOY X-AXIS] | Regular | Controls camera panning in the galaxy map. |
323 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
324 | General Controls | ◦ Galaxy Cam Translate Left |
|
|
|
| Controls camera panning in the galaxy map. |
325 | General Controls | ◦ Galaxy Cam Translate Right |
|
|
|
| Controls camera panning in the galaxy map. |
326 | General Controls | ◦ -Galaxy Cam Translate Z-Axis |
|
|
| Regular | Controls camera panning in the galaxy map. |
327 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
328 | General Controls | ◦ Galaxy Translate Up | GalMap Up | T | [JOY 7] |
| Controls camera panning in the galaxy map. |
329 | General Controls | ◦ Galaxy Cam Translate Down | GalMap Down | T | [JOY 9] |
| Controls camera panning in the galaxy map. |
330 | General Controls | ◦ -Galaxy Cam Zoom Axis |
|
|
| Regular | Controls Camera zoom in the galaxy map. |
331 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
332 | General Controls | ◦ Galaxy Cam Zoom In | GalMap Zoom In | T | [JOY 8] |
| Controls camera zoom in the galaxy map. |
334 | General Controls | ◦ Galaxy Cam Zoom Out | GalMap Zoom Out | T | [JOY 10] |
| Controls camera zoom in the galaxy map. |
335 | General Controls | ◦ -Galaxy Cam Set Y-Axis to Z-Axis |
|
|
|
| Sets the Y-axis to function as the Z translation axis |
336 | General Controls | ▪ Button Mode |
|
| HOLD |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
337 | General Controls | ◦ Galaxy Cam Select Current System |
|
|
|
| Moves the galaxy map camera back to the system you are currently in. |
338 | General Controls | • Camera Suite |
|
|
|
|
|
339 | General Controls | ◦ Ship – Toggle Camera Suite | External Cam??? | S | [+JOY U-AXIS] | [L CTRL]+[L ALT]+[SPACE] | Toggles the Camera Suite if it is available in the current game mode. |
340 | General Controls | ◦ SRV – Toggle Camera Suite | External Cam??? | S | [+JOY U-AXIS] | [L CTRL]+[L ALT]+[SPACE] | Toggles the Camera Suite if it is available in the current game mode. |
341 | General Controls | ◦ Commander – Toggle Camera Suite |
|
|
|
| Toggles the Camera Suite if it is available in the current game mode. |
342 | General Controls | ◦ Previous Camera | Prev Cam | T | [-JOY RZ-AXIS] | [W] | Scroll to the previous camera position. |
343 | General Controls | ◦ Next Camera | Next Cam | T | [+JOY RZ-AXIS] | [E] | Scroll to the next camera position. |
344 | General Controls | ◦ Enter Free Camera | Free Cam | S | [JOY 3] | [F] | Enter free camera mode from position of current camera view. Restricted movement is also available for internal cameras in this mode. |
345 | General Controls | ◦ Camera – Cockpit Front |
|
|
| [NUM 1] | Jump To camera position – Cockpit Front. |
346 | General Controls | ◦ Camera – Cockpit Back |
|
|
| [NUM 2] | Jump To camera position – Cockpit Back. |
347 | General Controls | ◦ Camera – CMDR 1 |
|
|
| [NUM 3] | Jump To camera position – CMDR 1. |
348 | General Controls | ◦ Camera – CMDR 2 |
|
|
| [NUM 4] | Jump To camera position – CMDR 2. |
349 | General Controls | ◦ Camera – Co-Pilot 1 |
|
|
| [NUM 5] | Jump To camera position – Co-Pilot 1. |
350 | General Controls | ◦ Camera – Co-Pilot 2 |
|
|
| [NUM 6] | Jump To camera position – Co-Pilot 2. |
351 | General Controls | ◦ Camera – Co-Pilot 3 |
|
|
| [NUM 7] | Jump To camera position – Co-Pilot 3. |
352 | General Controls | ◦ Camera – Front |
|
|
| [NUM 8] | Jump To camera position – Front |
353 | General Controls | ◦ Camera – Back |
|
|
| [NUM 9] | Jump To camera position – Back |
354 | General Controls | ◦ Camera – Back |
|
|
|
| Jump To camera position – Low. |
355 | General Controls | • -Free Camera |
|
|
|
|
|
356 | General Controls | ◦ Toggle HUD | Toggle Hud | S | [JOY 4] | [H] | Toggle the camera HUD on/off. |
357 | General Controls | ◦ Increase Speed | Inc Cam Speed | S | [JOY POV1-UP] |
| Increase the speed the free camera moves at. |
358 | General Controls | ◦ Decrease Speed | Dec Cam Speed | S | [JOY POV1-DOWN] |
| Decrease the speed the free camera moves at. |
359 | General Controls | ◦ -Forward Axis |
|
| [JOY Z-AXIS] | Regular | Move the free camera forward and backwards. |
360 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
361 | General Controls | ◦ Throttle Axis Range |
|
| FULL RANGE |
| Sets how to map the Throttle axis to speed. Full range uses the throttle range to map to the entire speed range (i.e. -100% to +100% speed). Forward only uses the throttle range to map just the forward speed range (0 to +100% speed. |
362 | General Controls | ◦ -Forward Only Throttle Reverse |
|
|
|
| When Throttle axis range is set to Forward only this will allow reverse movement when toggled in place of forward movement. |
363 | General Controls | ▪ Button Mode |
|
| HOLD |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
364 | General Controls | ◦ Move Forward | Cam Forwards | T | [+JOY RZ-AXIS] |
| Move the free camera forward. |
365 | General Controls | ◦ Move Backward | Cam Backwards | T | [-JOY RZ-AXIS] |
| Move the free camera backward. |
366 | General Controls | ◦ -Lateral Axis |
|
|
| Regular | Move the free camera left and right. |
367 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
368 | General Controls | ◦ Move Right | Cam Right |
| [+JOY X-AXIS] |
| Move the free camera right. |
369 | General Controls | ◦ Move Left | Cam Left |
| [-JOY X-AXIS] |
| Move the free camera left. |
370 | General Controls | ◦ -Lift Axis | Cam Z |
| [JOY Y-AXIS] | Regular | Move the free camera up and down. |
371 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
372 | General Controls | ◦ -Move Up (Analogue) |
|
|
|
| Move the free camera up using an analogue input. |
373 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
374 | General Controls | ◦ -Move Down (Analogue) |
|
|
|
| Move the free camera down using an analogue input. |
375 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
376 | General Controls | ◦ Move Up | Cam Up | T | [JOY 3]+[JOY 7] |
| Move the free camera up. |
377 | General Controls | ◦ Move Down | Cam Down | T | [JOY 3]+[JOY 9] |
| Move the free camera down. |
378 | General Controls | ◦ Mouse Y-Axis |
|
| OFF |
| Use mouse to control camera pitch. |
379 | General Controls | ◦ Mouse X-Axis |
|
| OFF |
| Use mouse to control camera yaw. |
380 | General Controls | ◦ -Pitch Axis | Pitch | S | [JOY Y-AXIS] | INVERTED | Rotate the camera around its pitch axis. |
381 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
382 | General Controls | ◦ Free Camera Mouse Sensitivity |
|
| 20% roughly |
| The sensitivity of the mouse while controlling the free camera. |
383 | General Controls | ◦ Relative Mouse Y-Axis |
|
| ON |
| Causes the mouse’s position to centre horizontally over time. |
384 | General Controls | ◦ Pitch Up |
|
|
|
| Pitch the camera up. |
385 | General Controls | ◦ Pitch Down |
|
|
|
| Pitch the camera down. |
386 | General Controls | ◦ -Yaw Axis | Yaw | S | [JOY X-AXIS] | Regular | Rotate the camera around its yaw axis. |
387 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
388 | General Controls | ◦ Relative Mouse X-Axis |
|
| ON |
| Causes the mouse’s position to centre horizontally over time. |
389 | General Controls | ◦ Yaw Left |
|
|
|
| Rotate the camera left. |
390 | General Controls | ◦ Yaw Right |
|
|
|
| Rotate the camera right. |
391 | General Controls | ◦ -Roll Axis | Roll | S | [JOY RZ-AXIS] | Regular | Rotate the camera around its roll axis. |
392 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
393 | General Controls | ◦ Roll Left |
|
|
|
| Roll the camera anticlockwise. |
394 | General Controls | ◦ Roll Right |
|
|
|
| Roll the camera clockwise. |
395 | General Controls | ◦ Stabiliser ON/OFF Toggle | Cam Rotation Lock | S | [JOY 2] | [R] | Toggle between the camera rotating with the ship and rotating independently. |
396 | General Controls | ◦ Cameral / Ship Controls Toggle | Lock to Vehicle | T | [JOY 4] | [V] | Toggle between control of the camera and ship. |
397 | General Controls | ◦ Attach / Detach Camera | Lock to World | T | [JOY 5] | [W] | Connect the camera to your ship, or disconnect the camera from your ship. |
398 | General Controls | ◦ Exit Free Camera | Exit Free Cam | S | [JOY 3] | [F] | Exit the free camera and revert back to the previous camera position. |
399 | General Controls | ◦ Zoom / Blur Toggle | Advance Cam | T | [JOY 6] | [Z] | Toggle between Zoom and Blur Controls. |
400 | General Controls | ◦ Increase Zoom/Focus | Zoom In | T | [JOY 3]+[JOY 8] | [PAGE UP] | Zoom in the lens or Increase the current focus distance, depending on current mode. |
401 | General Controls | ◦ Decrease Zoom/Focus | Zoom Out | T | [JOY 3]+[JOY 10] | [PAGE DOWN] | Zoom out the lens or Decrease the current focus distance, depending on current mode. |
402 | General Controls | ◦ Decrease Blur | Dec Blur | T | [JOY 13] | [HOME] | Decrease the amount of blur. |
403 | General Controls | ◦ Increase Blur | Inc Blur | T | [JOY 11] | [END] | Increase the amount of blur. |
404 | General Controls | • -Holo-ME |
|
|
|
|
|
405 | General Controls | ◦ Undo |
|
|
| [Z] | Undo changes in Holo-Me. |
406 | General Controls | ◦ Redo |
|
|
| [X] | Redo changes in Holo-Me. |
407 | General Controls | ◦ Toggle Mouse Rotation |
|
|
| [MOUSE 2] | Hold button down to use mouse to rotate the camera angle in Holo-Me. |
408 | General Controls | ◦ -Rotate Camera |
|
|
| [JOY X-AXIS] | Rotate the camera angle in Holo-Me. |
409 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
410 | General Controls | • -PlayList |
|
|
|
|
|
411 | General Controls | ◦ Play / Pause |
|
|
|
| Plays/pauses the Playlist. |
412 | General Controls | ◦ Skip Forward |
|
|
|
| Skips to the next Playlist entry. |
413 | General Controls | ◦ Skip Backward |
|
|
|
| Skips to the last Playlist entry. Returns to the start of the current the Playlist entry after three seconds. |
414 | General Controls | ◦ Clear Queue |
|
|
|
| Clears the Playlist. |
415 | General Controls | • -Store Camera |
|
|
|
|
|
416 | General Controls | ◦ Hold To Rotate |
|
|
| [MOUSE 1] | Hold this button to be able to rotate the camera with the mouse. |
417 | General Controls | ◦ -Pitch Axis |
|
| [JOY Y-AXIS] | INVERTED | Rotate the camera around its pitch axis. |
418 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
419 | General Controls | ◦ -Yaw Axis |
|
| [JOY RZ-AXIS] | INVERTED | Rotate the camera around its yaw axis. |
420 | General Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
421 | General Controls | ◦ Store Camera Zoom In |
|
| [+MOUSE Z-AXIS] |
| Controls camera zoom in the store. |
422 | General Controls | ◦ Store Camera Zoom Out |
|
| [-MOUSE Z-AXIS] |
| Controls camera zoom in the store. |
423 | General Controls | ◦ Store Toggle |
|
|
| [MOUSE 2] | Toggles the store in and out of the preview mode. |
424 | SRV Controls | • -Driving |
|
|
|
|
|
425 | SRV Controls | ◦ -Drive Assist | Drive Assist | T | [JOY 1] |
| Toggle Drive Assist on/off. |
426 | SRV Controls | ▪ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
427 | SRV Controls | ◦ Drive Assist Default |
|
| OFF |
| Sets Drive Assist to on or off by default after deploying SRV. |
428 | SRV Controls | ◦ SRV Steering Mouse X-Axis |
|
| OFF |
| Allow the mouse X-axis to control the steering of the SRV. |
429 | SRV Controls | ◦ Relative Mouse X-Axis Steer |
|
| OFF |
| Causes the mouse’s position to centre horizontally over time. |
430 | SRV Controls | ◦ SRV Rolling Mouse X-Axis |
|
| OFF |
| Allow the mouse X-axis to control the rolling of the SRV. |
431 | SRV Controls | ◦ Relative Mouse X-Axis Roll |
|
| OFF |
| Causes the mouse’s position to centre horizontally over time. |
432 | SRV Controls | ◦ SRV Pitch Mouse Y-Axis |
|
| OFF |
| Allow the mouse Y-axis to control the pitch of the SRV. |
433 | SRV Controls | ◦ Relative Mouse Y-Axis Pitch |
|
| OFF |
| Causes the mouse’s position to centre vertically over time. |
434 | SRV Controls | ◦ -Steering Axis | SRV Steer | S | [JOY RZ-AXIS] | Regular | Axis steering for SRV. |
435 | SRV Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
436 | SRV Controls | ◦ Steering Left Button |
|
|
|
| Button for steering left in SRV. |
437 | SRV Controls | ◦ Steering Right Button |
|
|
|
| Button for steering right in SRV. |
438 | SRV Controls | ◦ -Roll Axis | Roll | S | [JOY RZ-AXIS] | Regular | Axis rolling for the SRV. |
439 | SRV Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
440 | SRV Controls | ◦ Roll Left Button |
|
|
|
| Button for rolling left in the SRV. |
441 | SRV Controls | ◦ Roll Right Button |
|
|
|
| Button for rolling right in the SRV. |
442 | SRV Controls | ◦ -Pitch Axis | Pitch | S | [JOY Y-AXIS] | INVERTED | Pitch axis control when airborne. |
443 | SRV Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
444 | SRV Controls | ◦ Pitch Up Button |
|
|
|
| Pitch Up Button use when airborne. |
445 | SRV Controls | ◦ Pitch Down Button |
|
|
|
| Pitch Down Button use when airborne. |
446 | SRV Controls | ◦ -Vertical Thrusters | Vertical Thrusters | S | [JOY POV1-UP] | [-JOY Y-AXIS] | Provides a temporary lift. |
447 | SRV Controls | ▪ Button Mode |
|
| HOLD |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
448 | SRV Controls | ◦ SRV Primary Fire | Fire 1 | S | [JOY 1] |
| SRV Primary Fire. |
449 | SRV Controls | ◦ SRV Secondary Fire | Fire 2 | S | [JOY 3] |
| SRV Secondary Fire. |
450 | SRV Controls | ◦ -Handbrake | Handbrake | S | [JOY 3]+[JOY 4] | [L] | Apply Handbrake. |
451 | SRV Controls | ▪ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
452 | SRV Controls | ◦ Headlights | Lights | S | [JOY 3]+[JOY 2] | [:] | Turn Headlights On/Off. |
453 | SRV Controls | ◦ Toggle SRV Turret | Turret Mode | S | [JOY 2]+[JOY 4] | [SPACE] | Toggle SRV Turret. |
454 | SRV Controls | ◦ Cycle Next Fire Group | Next Fire Group | S | [JOY POV1-RIGHT] | [.] | Cycles the current fire group forward based on the fire group configuration interface. |
455 | SRV Controls | ◦ Cycle Previous Fire Group | Prev Fire Group | S | [JOY POV1-LEFT] | [,] | Cycles the current fire group backward based on the fire group configuration interface. |
456 | SRV Controls | • -Driving Targeting |
|
|
|
|
|
457 | SRV Controls | ◦ Select Target Ahead | Select Target Ahead | S | [JOY 2] |
| Selects the highlighted target on the HUD. |
458 | SRV Controls | • -Driving Turret Controls |
|
|
|
|
|
459 | SRV Controls | ◦ Turret Mouse X-Axis |
|
| OFF |
| Allow the mouse X/Y-axis to control the turret while in SRV turret mode. |
460 | SRV Controls | ◦ Turret Relative Mouse X-Axis |
|
| ON |
| Causes the mouse’s position to centre horizontally over time. |
461 | SRV Controls | ◦ Turret Mouse Y-Axis |
|
| OFF |
| Allow the mouse X/Y-axis to control the turret while in SRV turret mode. |
462 | SRV Controls | ◦ Turret Relative Mouse Y-Axis |
|
| ON |
| Causes the mouse’s position to centre vertically over time. |
463 | SRV Controls | ◦ -SRV Turret Yaw Axis | Turret Yaw | S | [JOY RZ-AXIS] | Regular | Analogue input axis for controlling yaw while in SRV turret mode (turning left or right). |
464 | SRV Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
465 | SRV Controls | ◦ SRV Turret Yaw Left |
|
|
|
| Digital input for yawing the turret while in SRV turret mode (turning left/right). |
466 | SRV Controls | ◦ SRV Turret Yaw Right |
|
|
|
| Digital input for yawing the turret while in SRV turret mode (turning left/right). |
467 | SRV Controls | ◦ -SRV Turret Pitch Axis | Pitch | S | [JOY Y-AXIS] | Regular | Analogue input for pitching the turret up/down while in SRV turret mode. |
468 | SRV Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
469 | SRV Controls | ◦ SRV Turret Pitch Up |
|
|
|
| Digital input for pitching the turret up/down while in SRV turret mode. |
470 | SRV Controls | ◦ SRV Turret Pitch Down |
|
|
|
| Digital input for pitching the turret up/down while in SRV turret mode. |
471 | SRV Controls | ◦ SRV Turret Mouse Sensitivity |
|
| 25% roughly |
| Mouse sensitivity while in SRV turret mode. |
472 | SRV Controls | ◦ SRV Turret Mouse Deadzone |
|
| 20% roughly |
| Adjusts the deadzone of the mouse movement while in SRV turret mode. |
473 | SRV Controls | ◦ SRV Turret Mouse Power Curve |
|
| Zero % |
| Makes the motion in the centre screen more sensitive while in SRV turret mode. At 1.0, the indicator position is one-to-one with its effect. |
474 | SRV Controls | • -Drive Throttle |
|
|
|
|
|
475 | SRV Controls | ◦ -Drive Speed Axis | Throttle | T | [JOY Z-AXIS] | INVERTED | Drive speed axis for the SRV. |
476 | SRV Controls | ▪ Deadzone |
|
| 10% roughly |
| Axis inputs below this value will be ignored. |
477 | SRV Controls | ◦ Throttle Axis Range |
|
| FULL RANGE |
| Sets how to map the Throttle axis to speed. Full range uses the throttle range to map to the entire speed range (i.e. -100% to +100% speed). Forward only uses the throttle range to map just the forward speed range (0 to +100% speed. |
478 | SRV Controls | ◦ -Forward Only Throttle Reverse |
|
|
|
| When Throttle axis range is set to Forward only this will allow reverse movement when toggled in place of forward movement. |
479 | SRV Controls | ▪ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
480 | SRV Controls | ◦ SVR Throttle Increments |
|
| CONTINUOUS |
| Set what increments the desired speed is changed by in drive assists when using Accelerate Button and Decelerate Button inputs (Continuous will emulate an analogue scale). |
481 | SRV Controls | ◦ Accelerate Button |
|
|
|
| Acceleration button for SRV. |
482 | SRV Controls | ◦ Decelerate Button |
|
|
|
| Deceleration button for SRV. This also acts as acceleration while reversing. |
483 | SRV Controls | ◦ -Accelerate Axis |
|
|
|
| Acceleration axis for SRV. |
484 | SRV Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
485 | SRV Controls | ◦ -Decelerate Axis |
|
|
|
| Deceleration axis for SRV. This also acts as acceleration while reversing. |
486 | SRV Controls | ▪ Deadzone |
|
| Zero % |
| Axis inputs below this value will be ignored. |
487 | SRV Controls | • -Driving Miscellaneous |
|
|
|
|
|
488 | SRV Controls | ◦ Divert Power To Engines | ENG | T | [JOY 7] | [Y] | Diverts power from the power distributor to the engine system. Diverting power to engines results in higher top speeds and manoeuvring along with increasing the recharge rate on the engine capacitor (used for boosting). |
489 | SRV Controls | ◦ Divert Power To Weapons | WEP | T | [JOY 8] | [U] | Diverts power from the power distributor to the weapon cooling system. Diverting power to weapons increases the recharge rate of the weapon cooling capacitor, allowing the weapons to fire for longer before overheating shuts them down. |
490 | SRV Controls | ◦ Divert Power To Systems | SYS | T | [JOY 10] | [T] | Diverts power from the power distributor to SRV systems. Diverting power to systems increases the resistive properties of all active shields and increases the recharge rate of the system capacitor (used for recharging shields and using other modules). |
491 | SRV Controls | ◦ Balance Power Distribution | RST | T | [JOY 9] | L SHIFT+[6] | Resets the current power distribution so that each system gets an equal amount of power. |
492 | SRV Controls | ◦ -Cargo Scoop | Cargo Scoop | S | [JOY 3]+[JOY POV1-DOWN] |
| Toggles the deployment of the SRV’s cargo scoop (if available). Once deployed, any cargo canisters targeted will result in a cargo scoop widget being displayed on the cockpit GUI for aiding scooping. |
493 | SRV Controls | ▪ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
494 | SRV Controls | ◦ Jettison All Cargo |
|
|
|
| Jettisons all cargo currently onboard the SRV. |
495 | SRV Controls | ◦ Recall/Dismiss Ship | Recall/Dismiss Ship | T | [JOY 2]+[JOY 3]+[JOY POV1-UP] |
| Recalls or Dismisses your ship while in an SRV. |
496 | SRV Controls | ◦ Enable Context Menu in SRV |
|
| ON |
| Allow some buttons to open a menu of multiple sub-control bindings when held. Disabling this option could cause conflicts between the existing bindings which will need to be manually resolved. |
497 | SRV Controls | • -Driving Mode Switches |
|
|
|
|
|
498 | SRV Controls | ◦ UI Focus |
|
|
|
| This button is used to navigate the cockpit UI and open the External panel, Comms panel & Internal panel, but its specific function depends on the UI focus mode setting. |
499 | SRV Controls | ◦ External Panel | UI Left | S | [JOY POV1-LEFT] | [1] | Directly focuses on the External panel interface. |
500 | SRV Controls | ◦ Comms Panel | UI Up | S | [JOY POV1-UP] | [2] | Open up and focus on the expanded communications panel. |
501 | SRV Controls | ◦ Quick Comms |
|
| [ENTER] |
| For quick text communication. Will open up a minimised version of the communications panel, switch to the chat log tab and focus on the text input field. Does not affect the camera. |
502 | SRV Controls | ◦ Role Panel | UI Down | S | [JOY POV1-DOWN] | [4] | Directly focuses on the sensor interface for closer inspection. |
503 | SRV Controls | ◦ Internal Panel | UI Right | S | [JOY POV1-RIGHT] | [3] | Directly focuses on the right side panel interface (ship systems information). |
504 | SRV Controls | ◦ Open Galaxy Map | Galaxy Map | T | [JOY 3]+[JOY 4] | [M] | Opens and closes the galaxy map. |
505 | SRV Controls | ◦ Open System Map | System Map | T | [JOY 3]+[JOY 5] | [S] | Opens and closes the system map. |
506 | SRV Controls | ◦ Open Discovery | Codex | T | [JOY 2]+[JOY 13] |
| Opens the Discoveries section of the Codex when you make a discovery. |
507 | SRV Controls | ◦ Switch Cockpit Mode | HUD Mode | T | [JOY 2]+[JOY POV1-LEFT] |
| Switches between analysis and combat cockpit modes. Each mode will allow access to specific modules and functionality, which are indicated on a per-module basis via the fire group brackets. |
508 | SRV Controls | • -Headlook | Toggle Headlook | T | [JOY 6] |
| Enables the ability to look around and out of the cockpit via the dedicated inputs (below). |
509 | SRV Controls | ◦ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
510 | On Foot Controls | • -On Foot |
|
|
|
|
|
511 | On Foot Controls | ◦ Mouse X-Axis |
|
| ROTATE |
| Allow the mouse X/Y-axis to look around during on-foot movement. |
512 | On Foot Controls | ◦ Mouse Y-Axis |
|
| PITCH |
| Allow the mouse X/Y-axis to look around during on-foot movement. |
513 | On Foot Controls | ◦ Mouse Sensitivity |
|
| 25% estimated |
| Adjusts the sensitivity of the mouse movement. |
514 | On Foot Controls | ◦ -Forward Axis |
|
|
| Regular | Analogue input axis for controlling forward and backward movement. |
515 | On Foot Controls | ▪ Deadzone |
|
| 0.00% |
| Axis inputs below this value will be ignored. |
516 | On Foot Controls | ◦ Move Forward |
|
|
| [W] | Digital input for forward on-foot movement. |
517 | On Foot Controls | ◦ Move Backward |
|
|
| [S] | Digital input for a backward on-foot movement. |
518 | On Foot Controls | ◦ -Strafe Axis |
|
|
| Regular | Analogue input axis for controlling strafe movement (right/left). |
519 | On Foot Controls | ▪ Deadzone |
|
| 0.00% |
| Axis inputs below this value will be ignored. |
520 | On Foot Controls | ◦ Strafe Left |
|
|
| [A] | Digital input for left strafing on-foot movement. |
521 | On Foot Controls | ◦ Strafe Right |
|
|
| [D] | Digital input for right strafing on-foot movement. |
522 | On Foot Controls | ◦ -Rotate Axis |
|
|
| Regular | Analogue input axis for controlling left or right rotation. |
523 | On Foot Controls | ▪ Deadzone |
|
| 0.00% |
| Axis inputs below this value will be ignored. |
524 | On Foot Controls | ◦ Rotate Sensitivity |
|
| 45% est. |
| Affects the speed of left or right rotation. |
525 | On Foot Controls | ◦ Turn Left |
|
|
|
| Digital input for left rotation on-foot movement. |
526 | On Foot Controls | ◦ Turn Right |
|
|
|
| Digital input for right rotation on-foot movement. |
527 | On Foot Controls | ◦ - Pitch Axis |
|
|
| Regular | Analogue input axis for controlling up or down rotation. |
528 | On Foot Controls | ▪ Deadzone |
|
| 0.00% |
| Axis inputs below this value will be ignored. |
529 | On Foot Controls | ◦ Pitch Sensitivity |
|
| 20% est. |
| Affects the speed of left or right rotation. |
530 | On Foot Controls | ◦ Look Up |
|
|
|
| Digital input for up pitch on-foot movement. |
531 | On Foot Controls | ◦ Look Down |
|
|
|
| Digital input for down pitch on-foot movement. |
532 | On Foot Controls | ◦ -Sprint |
|
|
| [L SHIFT] | Digital input to toggle run/sprint. |
533 | On Foot Controls | ▪ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
534 | On Foot Controls | ◦ -Walk |
|
|
| [/] | Digital input to toggle walk/run. |
535 | On Foot Controls | ▪ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
536 | On Foot Controls | ◦ -Crouch |
|
|
| [L CTRL] | Digital input to toggle crouch. |
537 | On Foot Controls | ▪ Button Mode |
|
| TOGGLE |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
538 | On Foot Controls | ◦ Jump |
|
|
| [SPACE] | Digital input to trigger a jump. |
539 | On Foot Controls | ◦ Interact |
|
|
| [E] | Interact with items in the worlds. |
540 | On Foot Controls | ◦ Secondary Interact |
|
|
| [F] | Alternative interaction option with some items in the world. |
541 | On Foot Controls | ◦ -Open Item Wheel |
|
|
| [L ALT] HOLD | Open item wheel. |
542 | On Foot Controls | ▪ Button Mode |
|
| HOLD |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
543 | On Foot Controls | ◦ -Open Emote Wheel |
|
|
| [B] HOLD | Open emote wheel. |
544 | On Foot Controls | ▪ Button Mode |
|
| HOLD |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
545 | On Foot Controls | ◦ Cycle Utility Wheel Mode |
|
|
| [MOUSE 2] or [SPACE]? | Cycle utility wheel mode. |
546 | On Foot Controls | ◦ -Wheel Horizontal |
|
|
|
| No Text |
547 | On Foot Controls | ▪ Deadzone |
|
| 45.00% |
| Axis inputs below this value will be ignored. |
548 | On Foot Controls | ◦ Wheel Left |
|
|
|
| No Text |
549 | On Foot Controls | ◦ Wheel Right |
|
|
|
| No Text |
550 | On Foot Controls | ◦ -Wheel Vertical |
|
|
|
| No Text |
551 | On Foot Controls | ▪ Deadzone |
|
| 45.00% |
| Axis inputs below this value will be ignored. |
552 | On Foot Controls | ◦ Wheel Up |
|
|
|
| No Text |
553 | On Foot Controls | ◦ Wheel Down |
|
|
|
| No Text |
554 | On Foot Controls | ◦ Wheel Accepts Mouse Input |
|
| OFF |
| No Text |
555 | On Foot Controls | ◦ Fire Weapon / Use Tool |
|
|
| [MOUSE 1] | Fire the currently held weapon or use the currently held suit tool. |
556 | On Foot Controls | ◦ -Aim Down Sights |
|
|
| [MOUSE 2] | Look down the sights of your currently held weapon. |
557 | On Foot Controls | ▪ Button Mode |
|
| HOLD |
| Decide if the button needs to be held (Hold) or the state toggles (Toggle) with each press. |
558 | On Foot Controls | ◦ Throw Grenade |
|
|
| [X] | Throw an equipped grenade. |
559 | On Foot Controls | ◦ Melee Attack |
|
|
| [V] | Swings the currently held weapon in order to damage close range opponents. |
560 | On Foot Controls | ◦ Reload |
|
|
| [R] | Reload your currently held weapon. |
561 | On Foot Controls | ◦ Switch Weapon |
|
|
|
| Switches between your primary and secondary weapon, or your two primary weapons if available. Double tapping this input will always select your secondary weapon. |
562 | On Foot Controls | ◦ Select Primary Weapon |
|
|
| [1] | Switches to your primary weapon, or cycles between them if you have more than one primary weapon equipped. |
563 | On Foot Controls | ◦ Select Secondary Weapon |
|
|
| [2] | Switches to your secondary weapon. |
564 | On Foot Controls | ◦ Select Tool |
|
|
|
| Cycles between your available suit tools. |
565 | On Foot Controls | ◦ Select Next Weapon |
|
|
| [-MOUSE Z-AXIS] | Switched to your next equipped weapon. |
566 | On Foot Controls | ◦ Select Previous Weapon |
|
|
| [+MOUSE Z-AXIS] | Switch to your previous equipped weapon. |
567 | On Foot Controls | ◦ Holster Weapon |
|
|
| [U] | Put away your held weapon or tool. |
568 | On Foot Controls | ◦ Select Next Grenade Type |
|
|
| [TAB] | Switch to the next grenade type in your inventory. |
569 | On Foot Controls | ◦ Select Previous Grenade Type |
|
|
|
| Switch to the previous grenade type in your inventory. |
570 | On Foot Controls | ◦ Toggle Flashlight |
|
|
| [T] | Toggle the suit flashlight module. |
571 | On Foot Controls | ◦ Toggle Night Vision |
|
|
| [N] | Toggle the suit night vision module. |
572 | On Foot Controls | ◦ Toggle Shields |
|
|
| [C] | Toggle your suit’s shield module on or off. |
573 | On Foot Controls | ◦ Clear Authority Level |
|
|
| [-] | Clears any stolen authority level you have. |
574 | On Foot Controls | ◦ Use Health Pack |
|
|
| [6] | Use a health pack. |
575 | On Foot Controls | ◦ Use Energy Cell |
|
|
| [7] | Use an energy cell. |
576 | On Foot Controls | ◦ Select Frag Grenade |
|
|
| [8] | Selects the frag grenade as the active grenade type. |
577 | On Foot Controls | ◦ Select EMP Grenade |
|
|
| [9] | Selects the EMP grenade as the active grenade. |
578 | On Foot Controls | ◦ Select Shield Grenade |
|
|
| [0] | Selects the shield grenade as the active grenade type. |
579 | On Foot Controls | ◦ Select EnergyLink |
|
|
| [3] | Selects your Energylink tool. |
580 | On Foot Controls | ◦ Select Profile Analyser |
|
|
| [4] | (Also called COMP ANALYSER?) Select your Profile Analyser tool. |
581 | On Foot Controls | ◦ Select Suit Specific Tool |
|
|
| [5] | Selects the tool specific to your currently equipped suit. |
582 | On Foot Controls | ◦ Toggle Tool Mode |
|
|
| [R] | Toggle the currently held tool’s mode. |
583 | On Foot Controls | ◦ Toggle Help |
|
|
| [E] | Toggles mission help panel. |
584 | On Foot Controls | • -On Foot Mode Switches |
|
|
|
|
|
585 | On Foot Controls | ◦ Open Galaxy Map |
|
|
|
| Opens and closes the galaxy map. |
586 | On Foot Controls | ◦ Open System Map |
|
|
|
| Opens and closes the system map. |
587 | On Foot Controls | ◦ Comms Panel |
|
|
|
| Open up and focus on the expanded communications panel. |
588 | On Foot Controls | ◦ Quick Comms |
|
|
| [ENTER] | For quick text communication. Will open up a minimised version of the communications panel, switch to the chat log tab and focus on the text input field. Does not affect the camera. |
589 | On Foot Controls | ◦ Open Insight Hub |
|
|
| [Q] HOLD | (Also called Access Panel?) Opens the Insight Hub, which offers access to various information and functionality panels. |
590 | On Foot Controls | ◦ Open Conflict Zone Battle Stats |
|
|
| [E] | (Also called Combat UI?) Opens the battle stats UI at the conclusion of a conflict zone. |
591 | On Foot Controls | • -On Foot Miscellaneous |
|
|
|
|
|
592 | On Foot Controls | ◦ Enable Context Menu On Foot |
|
|
| OFF | Allow some buttons to open a menu of multiple sub-control bindings when held. Disabling this option could cause conflicts between the existing bindings which will need to be manually resolved. |
593 | On Foot Controls | ◦ Enable Aim Assist |
|
|
| ON | Enable automatic aim guidance when using personal weapons. |
594 | On Foot Controls | • -On Foot Emotes |
|
|
|
|
|
595 | On Foot Controls | ◦ Point |
|
|
| [B] | Shortcut to activate the point emote. Also generates an in-game marker. |
596 | On Foot Controls | ◦ Wave |
|
|
|
| Shortcut to activate the wave emote. |
597 | On Foot Controls | ◦ Agree |
|
|
|
| Shortcut to activate the agree emote. |
598 | On Foot Controls | ◦ Disagree |
|
|
|
| Shortcut to activate the disagree emote. |
599 | On Foot Controls | ◦ Go |
|
|
|
| Shortcut to activate the go emote. |
600 | On Foot Controls | ◦ Stop |
|
|
|
| Shortcut to activate the stop emote. |
601 | On Foot Controls | ◦ Applaud |
|
|
|
| Shortcut to activate the applaud emote. |
602 | On Foot Controls | ◦ Salute |
|
|
|
| Shortcut to activate the salute emote. |