In The Beginning - From Closest To The Sun, and Traveling Outward.
The Grand Tour, PAGE 1
NOTE: All 138 facilities built in this system are listed (and shown) in order of distance from the sun. At least, according to the in-game architect’s view. There's a total of slightly over 18 hours of video, so the video, and the descriptions, are broken into smaller portions across multiple posts.
Some descriptions were written by myself, some with the help of AI. I've personally edited all of them, so if you must blame someone, blame me. :^)
Ocellus Starport T3 Dock: Large Ships
This is the first
facility in my system.
As I’ve mentioned elsewhere, this
station is named in honor of my wife, Monique. Her niece and nephews
were unable to say her name when they were young, and it came out
“Aunt Meek.”
Eventually, it became “Meekers.”
Today, her great-nephew and great-niece still call her "Aunt Meek."
This is the "first" facility in the system by virtue of it being nearest the sun.
On the other hand, it's the "Final" facility, because it's the very last construction to be built.
This is because of the cost penalty for building Tier 2 and even more so, Tier 3 stations. I realized early on, the more T2 (Coriolis) stations that were built first, the further out of reach the cost of T3's became.
So construction on Meeker's Sanctuary began on 2026, January 24th, but wasn't completed until May 14th. And on May 28th, the weekly update rolled over and... she got the Military Interior. I worked hard to weight the military high enough to get the Military Interior, as it's the prettiest interior of all the stations, and this station is dedicated to my wife, so I wanted it to look good.
It was a huge relief. I didn't understand everything about colonization in Elite, and was torn between "Did I do enough?" versus "Did I go too far?"
It was my fear that I'd check all my stations on that last day, and they'd ALL be military! Thank goodness, "Meeker's" got the beautiful park with trees and statues... but all my other stations still had their individual interiors.
There's a balance there, with Meeker's Sanctuary being the first and the last. As a nod to that, in the final video of this series I wrap up by flying back to Meeker's at the end. Full circle.
00 Asteroid Belt 00 NONE
(Only Allows Asteroid Stations)
There's not really a spot for this, since there's no station in the Asteroid Belt, so obviously no video of it. I made an assumption early on, without realizing I was making an assumption. I believed you could put anything in that slot that would go in any other orbital, with the added option that it could host an Asteroid Station.
That was wrong. As a result, I didn't plan for the necessary T2 points here. (At this stage, it would take 20 T2 points.)
I didn’t want an asteroid station at that location. There’s already one mid-system that was deliberately planned for. By the time I realized that slot can ONLY take an asteroid station, it was too late.
It’s annoying, but looking back, there’s nothing I would change about the rest of the system. Everything else is as it should be, and this asteroid slot was always going to remain empty. Would have been nice, though, if they had included a T1 option for the slot.
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