Coddington City, and the Primary station, Dear Lab
The Grand Tour, PAGE 2
NOTE: All 138 facilities built in this system are listed (and shown) in order of distance from the sun. At least, according to the in-game architect’s view. There's a total of slightly over 18 hours of video, so the video, and the descriptions, are broken into smaller portions across multiple posts.
Some descriptions were written by myself, some with the help of AI. I've personally edited all of them, so if you must blame someone, blame me. :^)
00 Star 01 Coddington City
Security Installation T2 Dock:
None
I didn't have a clue who Coddington was. A bit of googling convinced me he was worthy...
Edwin Foster
Coddington (1870–1950) is the most "sci-fi" Coddington
you could imagine.
He was an American astronomer who spent his
career discovering the very things we navigate in Elite: comets,
asteroids, and galaxies. (And of course, they're out there in real-life space too!)
He is the namesake of Coddington's
Nebula (the galaxy IC 2574), which he discovered in 1898.
He
co-discovered the comet C/1898 L1 (Coddington-Pauly) and three
asteroids (including 445 Edna).
His work at Lick Observatory
involved high-level astrometry and cataloging.
His work was part of the essential foundation of modern astronomy, and of course, Elite in the 1980's, and its modern counterpart, Elite Dangerous now.
01 Orbital 0P Dear Lab – Primary Station
Scientific Outpost Dock:
Medium
This one was the
Primary Outpost. The one we don't have a choice about... wherever it is, is what you're stuck with. For good or bad.
I was still pretty unsure of the ins and outs of colonizing at the time, especially the names. It hadn’t yet occurred to me that there’s
some flex in the naming process. Dear Lab was the first name I
rolled in this system. Not what I wanted, originally.
It felt like the introduction to a letter
you’d write to a friend…
"Dear Lab, Hi! How are things going?"
Now that I know I could change it? I don’t really want to. The humor sits well.
To be honest, I've got another system that's partially built, and I probably won't be so concerned with names after this one. It was exhausting, clicking over and over, trying to get a good name. And buying a custom name is fun, but it adds up a lot after a while. I'd keep thinking how much ACTUAL colonizing I could be doing, instead of clicking for a good name.
No comments:
Post a Comment